<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6089667436389340098</id><updated>2012-02-16T13:22:45.013+01:00</updated><title type='text'>TV3D Samples</title><subtitle type='html'>Truevision3D sample applications and demos</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://tv3dsamples.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>87</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-2732973475964198503</id><published>2011-04-28T20:14:00.002+02:00</published><updated>2011-04-28T20:16:40.115+02:00</updated><title type='text'>Material World Demos</title><content type='html'>Thanks to Dimple for submitting updated versions of MenDAKE's Material World demos. Check them out here:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2007/04/material-world-demo-c.html"&gt;Material World C#&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2007/04/material-world-demo-vb-net.html"&gt;Material World VB .NET&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2007/04/material-world-demo-vb-6.html"&gt;Material World VB 6&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/-VDHlETlKL5Y/Tbmt_1hWBfI/AAAAAAAAAYg/yfCLz1GooOw/s1600/material%2Bworld.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 238px;" src="http://1.bp.blogspot.com/-VDHlETlKL5Y/Tbmt_1hWBfI/AAAAAAAAAYg/yfCLz1GooOw/s320/material%2Bworld.jpg" alt="" id="BLOGGER_PHOTO_ID_5600698923822220786" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-2732973475964198503?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/2732973475964198503'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/2732973475964198503'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2011/04/material-world-demos.html' title='Material World Demos'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-VDHlETlKL5Y/Tbmt_1hWBfI/AAAAAAAAAYg/yfCLz1GooOw/s72-c/material%2Bworld.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-8496028823518157661</id><published>2009-06-21T15:05:00.002+02:00</published><updated>2009-06-21T15:09:29.318+02:00</updated><title type='text'>Demos Updated</title><content type='html'>Check out &lt;a href="http://tv3dsamples.blogspot.com/2008/04/demos-tv3d-63.html"&gt;Rocky's TV 6.3 demos&lt;/a&gt; and Zak's &lt;span style="font-size:100%;"&gt;&lt;a href="http://tv3dsamples.blogspot.com/2007/06/isotropic-lighting-models-comparison.html"&gt;Isotropic Lighting Models Comparison&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_3Hu9ptWN428/Sj4w5jARJkI/AAAAAAAAAVY/Av6So6REjTw/s1600-h/ruins+of+stei.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 260px;" src="http://4.bp.blogspot.com/_3Hu9ptWN428/Sj4w5jARJkI/AAAAAAAAAVY/Av6So6REjTw/s320/ruins+of+stei.jpg" alt="" id="BLOGGER_PHOTO_ID_5349767172569769538" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-8496028823518157661?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/8496028823518157661'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/8496028823518157661'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2009/06/demos-updated.html' title='Demos Updated'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_3Hu9ptWN428/Sj4w5jARJkI/AAAAAAAAAVY/Av6So6REjTw/s72-c/ruins+of+stei.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-4080580254097142303</id><published>2009-02-14T13:48:00.002+01:00</published><updated>2009-02-14T13:53:19.178+01:00</updated><title type='text'>New Demos!</title><content type='html'>Added new Demos including an &lt;a href="http://tv3dsamples.blogspot.com/2007/02/zaks-ocean-shader-improved.html"&gt;improved version of Zaks ocean shader&lt;/a&gt;, &lt;a href="http://tv3dsamples.blogspot.com/2009/02/deferred-renderingshadinglighting.html"&gt;deferred rendering/lighting/shading&lt;/a&gt;, &lt;a href="http://tv3dsamples.blogspot.com/2007/02/parallel-split-shadow-mapping.html"&gt;parallel split shadow mapping&lt;/a&gt; and physics demos with &lt;a href="http://tv3dsamples.blogspot.com/2007/02/tv3d-and-simple-physics-engine.html"&gt;simple physics&lt;/a&gt; and &lt;a href="http://tv3dsamples.blogspot.com/2007/02/tv3d-and-physx-physics-engine.html"&gt;PhysX&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_3Hu9ptWN428/SZa-r4_NbwI/AAAAAAAAATk/IwBukYzd8wo/s1600-h/TheOcean_sshot2.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 218px;" src="http://1.bp.blogspot.com/_3Hu9ptWN428/SZa-r4_NbwI/AAAAAAAAATk/IwBukYzd8wo/s320/TheOcean_sshot2.jpg" alt="" id="BLOGGER_PHOTO_ID_5302635272516497154" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-4080580254097142303?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/4080580254097142303'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/4080580254097142303'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2009/02/new-demos.html' title='New Demos!'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_3Hu9ptWN428/SZa-r4_NbwI/AAAAAAAAATk/IwBukYzd8wo/s72-c/TheOcean_sshot2.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-7860836101993354363</id><published>2009-02-04T16:32:00.002+01:00</published><updated>2009-02-04T16:34:12.814+01:00</updated><title type='text'>Another Physics Demo</title><content type='html'>Jviper has made yet another physics demo, &lt;a href="http://tv3dsamples.blogspot.com/2007/02/jvipers-physics-demo-3.html"&gt;this one&lt;/a&gt; features boxes bouncing endlessly in a bigger box.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_3Hu9ptWN428/SYm1RrN6QKI/AAAAAAAAAS0/P4IQRU3i16A/s1600-h/physics+demo+3.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 296px;" src="http://4.bp.blogspot.com/_3Hu9ptWN428/SYm1RrN6QKI/AAAAAAAAAS0/P4IQRU3i16A/s320/physics+demo+3.jpg" alt="" id="BLOGGER_PHOTO_ID_5298965751841570978" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-7860836101993354363?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/7860836101993354363'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/7860836101993354363'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2009/02/another-physics-demo.html' title='Another Physics Demo'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_3Hu9ptWN428/SYm1RrN6QKI/AAAAAAAAAS0/P4IQRU3i16A/s72-c/physics+demo+3.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-3621216784364014333</id><published>2009-02-03T15:29:00.002+01:00</published><updated>2009-02-03T15:31:43.836+01:00</updated><title type='text'>Jviper's Physics Demo 2</title><content type='html'>Jviper has made &lt;a href="http://tv3dsamples.blogspot.com/2008/02/move-physics-enabled-teapot-with-arrow.html"&gt;a second physics demo&lt;/a&gt;. This one allows the user to move a physics enabled teapot using the arrow keys.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_3Hu9ptWN428/SYhVEkw6lQI/AAAAAAAAASk/Tjl3pbdYKKA/s1600-h/physics+demo+2.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_3Hu9ptWN428/SYhVEkw6lQI/AAAAAAAAASk/Tjl3pbdYKKA/s320/physics+demo+2.jpg" alt="" id="BLOGGER_PHOTO_ID_5298578498678068482" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-3621216784364014333?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/3621216784364014333'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/3621216784364014333'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2009/02/jvipers-physics-demo-2.html' title='Jviper&apos;s Physics Demo 2'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_3Hu9ptWN428/SYhVEkw6lQI/AAAAAAAAASk/Tjl3pbdYKKA/s72-c/physics+demo+2.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-5895961798341976786</id><published>2009-01-31T17:17:00.001+01:00</published><updated>2009-01-31T17:18:52.712+01:00</updated><title type='text'>Added Jviper's new Physics Demo</title><content type='html'>Check it out &lt;a href="http://tv3dsamples.blogspot.com/2008/01/jvipers-physics-demo.html"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_3Hu9ptWN428/SYR5sJiz4iI/AAAAAAAAASM/0koEZf340Iw/s1600-h/jviper+physics+demo.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 255px;" src="http://2.bp.blogspot.com/_3Hu9ptWN428/SYR5sJiz4iI/AAAAAAAAASM/0koEZf340Iw/s320/jviper+physics+demo.jpg" alt="" id="BLOGGER_PHOTO_ID_5297492861077676578" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-5895961798341976786?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/5895961798341976786'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/5895961798341976786'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2009/01/added-jvipers-new-physics-demo.html' title='Added Jviper&apos;s new Physics Demo'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_3Hu9ptWN428/SYR5sJiz4iI/AAAAAAAAASM/0koEZf340Iw/s72-c/jviper+physics+demo.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-3363882524411005240</id><published>2009-01-15T11:08:00.002+01:00</published><updated>2009-01-15T11:09:24.523+01:00</updated><title type='text'>New Meadow Demo</title><content type='html'>Added the brand new &lt;a href="http://tv3dsamples.blogspot.com/2007/01/meadow-4.html"&gt;Meadow 4&lt;/a&gt; Demo by Arius.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_3Hu9ptWN428/SW8LOA9NfhI/AAAAAAAAARk/AsGPRspq_7o/s1600-h/meadow4.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 239px;" src="http://3.bp.blogspot.com/_3Hu9ptWN428/SW8LOA9NfhI/AAAAAAAAARk/AsGPRspq_7o/s320/meadow4.jpg" alt="" id="BLOGGER_PHOTO_ID_5291460422586433042" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-3363882524411005240?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/3363882524411005240'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/3363882524411005240'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2009/01/new-meadow-demo.html' title='New Meadow Demo'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_3Hu9ptWN428/SW8LOA9NfhI/AAAAAAAAARk/AsGPRspq_7o/s72-c/meadow4.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-5240972638721469622</id><published>2008-11-19T09:17:00.002+01:00</published><updated>2008-11-19T09:23:12.991+01:00</updated><title type='text'>TV3D &amp; Havok Physics Engine Sample</title><content type='html'>Added the C++ &lt;a href="http://tv3dsamples.blogspot.com/2007/11/tv3d-havok-physics-engine-sample.html"&gt;TV3D &amp;amp; Havok Physics Engine Sample&lt;/a&gt; by aksoysoft.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_3Hu9ptWN428/SSPLt-ZFJgI/AAAAAAAAALQ/V0yjRDKhS6s/s1600-h/havoktv3d20081115170007py6.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_3Hu9ptWN428/SSPLt-ZFJgI/AAAAAAAAALQ/V0yjRDKhS6s/s320/havoktv3d20081115170007py6.jpg" alt="" id="BLOGGER_PHOTO_ID_5270279979656357378" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-5240972638721469622?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/5240972638721469622'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/5240972638721469622'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2008/11/tv3d-havok-physics-engine-sample.html' title='TV3D &amp; Havok Physics Engine Sample'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_3Hu9ptWN428/SSPLt-ZFJgI/AAAAAAAAALQ/V0yjRDKhS6s/s72-c/havoktv3d20081115170007py6.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-5305825062373566160</id><published>2008-09-28T10:08:00.001+02:00</published><updated>2008-09-28T10:10:25.512+02:00</updated><title type='text'>Conficts Kholdan</title><content type='html'>Added the &lt;a href="http://tv3dsamples.blogspot.com/2007/09/conflicts-kholdan.html"&gt;Conflicts Kholdan&lt;/a&gt; game by Raul.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img171.imageshack.us/img171/5233/screen0kn3.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://img171.imageshack.us/img171/5233/screen0kn3.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-5305825062373566160?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/5305825062373566160'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/5305825062373566160'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2008/09/conficts-kholdan.html' title='Conficts Kholdan'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-5196515127921187970</id><published>2008-09-09T15:40:00.001+02:00</published><updated>2008-09-09T15:41:52.708+02:00</updated><title type='text'>3D Pong Game</title><content type='html'>Added a &lt;a href="http://tv3dsamples.blogspot.com/2007/09/3d-pong-game.html"&gt;3D Pong Game&lt;/a&gt; I wrote some time ago.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_3Hu9ptWN428/SMZ9DS1nJ1I/AAAAAAAAAII/UN8O5TFiCyk/s1600-h/pong+game.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://1.bp.blogspot.com/_3Hu9ptWN428/SMZ9DS1nJ1I/AAAAAAAAAII/UN8O5TFiCyk/s320/pong+game.jpg" alt="" id="BLOGGER_PHOTO_ID_5244016311669303122" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-5196515127921187970?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/5196515127921187970'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/5196515127921187970'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2008/09/3d-pong-game.html' title='3D Pong Game'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_3Hu9ptWN428/SMZ9DS1nJ1I/AAAAAAAAAII/UN8O5TFiCyk/s72-c/pong+game.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-1796428817554702925</id><published>2008-09-04T17:10:00.001+02:00</published><updated>2008-09-04T17:11:52.869+02:00</updated><title type='text'>Trouble in Euclidea</title><content type='html'>Added Zak's &lt;a href="http://tv3dsamples.blogspot.com/2007/09/trouble-in-euclidea.html"&gt;Trouble in Euclidea&lt;/a&gt; mini game.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_3Hu9ptWN428/SL_6piFmgWI/AAAAAAAAAH4/9n_XZNSxais/s1600-h/rank6_final.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://2.bp.blogspot.com/_3Hu9ptWN428/SL_6piFmgWI/AAAAAAAAAH4/9n_XZNSxais/s320/rank6_final.png" alt="" id="BLOGGER_PHOTO_ID_5242184082714427746" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-1796428817554702925?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/1796428817554702925'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/1796428817554702925'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2008/09/trouble-in-euclidea.html' title='Trouble in Euclidea'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_3Hu9ptWN428/SL_6piFmgWI/AAAAAAAAAH4/9n_XZNSxais/s72-c/rank6_final.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-2083222831200340800</id><published>2008-09-04T11:43:00.001+02:00</published><updated>2008-09-04T11:45:21.153+02:00</updated><title type='text'>Updated Tutorials</title><content type='html'>Updated the downloads to the latest version of Arius tutorials. Also added the &lt;a href="http://tv3dsamples.blogspot.com/2007/09/arius-tutorials-vb6.html"&gt;VB6&lt;/a&gt; and &lt;a href="http://tv3dsamples.blogspot.com/2007/09/arius-tutorials-c.html"&gt;C++ &lt;/a&gt;versions.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-2083222831200340800?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/2083222831200340800'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/2083222831200340800'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2008/09/updated-tutorials.html' title='Updated Tutorials'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-8510541977211770167</id><published>2008-07-29T10:06:00.002+02:00</published><updated>2008-07-29T10:10:59.423+02:00</updated><title type='text'>New Tutorials by Arius!</title><content type='html'>Arius made some brand new TV3D 6.5 samples. Check out the &lt;a href="http://tv3dsamples.blogspot.com/2008/07/arius-tutorials-vb-net.html"&gt;VB .NET&lt;/a&gt; and &lt;a href="http://tv3dsamples.blogspot.com/2007/07/arius-tutorials-c.html"&gt;C#&lt;/a&gt; versions.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_3Hu9ptWN428/SI7QACOTzJI/AAAAAAAAAHA/Mby8_cFgQWI/s1600-h/grass.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://bp3.blogger.com/_3Hu9ptWN428/SI7QACOTzJI/AAAAAAAAAHA/Mby8_cFgQWI/s320/grass.jpg" alt="" id="BLOGGER_PHOTO_ID_5228344916439190674" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_3Hu9ptWN428/SI7QAN7bW7I/AAAAAAAAAHI/vOhmmkpirfY/s1600-h/water.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://bp3.blogger.com/_3Hu9ptWN428/SI7QAN7bW7I/AAAAAAAAAHI/vOhmmkpirfY/s320/water.jpg" alt="" id="BLOGGER_PHOTO_ID_5228344919581219762" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-8510541977211770167?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/8510541977211770167'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/8510541977211770167'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2008/07/new-tutorials-by-arius.html' title='New Tutorials by Arius!'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_3Hu9ptWN428/SI7QACOTzJI/AAAAAAAAAHA/Mby8_cFgQWI/s72-c/grass.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-8450354644925487951</id><published>2008-07-11T22:18:00.003+02:00</published><updated>2008-07-11T22:24:04.079+02:00</updated><title type='text'>Landscape Paging</title><content type='html'>Added the &lt;a href="http://tv3dsamples.blogspot.com/2008/07/landscape-paging.html"&gt;Landscape Paging&lt;/a&gt;&lt;a href="http://tv3dsamples.blogspot.com/2008/07/landscape-paging.html"&gt; demo&lt;/a&gt; by Shargot and updated Zak's &lt;a href="http://tv3dsamples.blogspot.com/2008/01/post-processing-sample.html"&gt;Post Processing demo&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://tv3dsamples.blogspot.com/2008/07/landscape-paging.html"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://bp1.blogger.com/_3Hu9ptWN428/SHfAa_NJKuI/AAAAAAAAAGg/WIBThMr0UH4/s320/page+landscape.jpg" alt="" id="BLOGGER_PHOTO_ID_5221853862835071714" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-8450354644925487951?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/8450354644925487951'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/8450354644925487951'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2008/07/landscape-paging_11.html' title='Landscape Paging'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_3Hu9ptWN428/SHfAa_NJKuI/AAAAAAAAAGg/WIBThMr0UH4/s72-c/page+landscape.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-4272594544102520807</id><published>2008-06-27T21:01:00.001+02:00</published><updated>2008-06-27T21:03:04.172+02:00</updated><title type='text'>New Demos!</title><content type='html'>Added the &lt;a href="http://tv3dsamples.blogspot.com/2008/01/post-processing-sample.html"&gt;Post Processing Sample&lt;/a&gt; by Zaknafein and the C# version of the &lt;a href="http://tv3dsamples.blogspot.com/2008/01/hdrr.html"&gt;HDRR Demo&lt;/a&gt; by AriusEso.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-4272594544102520807?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/4272594544102520807'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/4272594544102520807'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2008/06/new-demos.html' title='New Demos!'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-6586624767474370148</id><published>2008-05-01T11:42:00.001+02:00</published><updated>2008-05-01T11:43:36.237+02:00</updated><title type='text'>Two more VB 6 Demos</title><content type='html'>Just added 2 more demos for VB 6: &lt;a href="http://tv3dsamples.blogspot.com/2008/05/meadow-vb6.html"&gt;Meadow&lt;/a&gt; and &lt;a href="http://tv3dsamples.blogspot.com/2008/05/gorillas.html"&gt;Gorillas&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-6586624767474370148?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/6586624767474370148'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/6586624767474370148'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2008/05/two-more-vb-6-demos.html' title='Two more VB 6 Demos'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-3496744306152509605</id><published>2008-04-30T20:47:00.003+02:00</published><updated>2008-05-01T00:14:30.894+02:00</updated><title type='text'>Webfilehosting links down</title><content type='html'>The site where I uploaded most of the files has gone offline, so I've uploaded all the demos and tutorials to MediaFire. The links have been updated.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-3496744306152509605?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/3496744306152509605'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/3496744306152509605'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2008/04/news.html' title='Webfilehosting links down'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-8075380582196541392</id><published>2008-04-24T13:10:00.004+02:00</published><updated>2009-02-07T11:31:21.565+01:00</updated><title type='text'>About</title><content type='html'>TV3D Samples is a site dedicated to tutorials, demos and code snippets for the &lt;a href="http://www.truevision3d.com/"&gt;Truevision3D&lt;/a&gt; engine. All samples contain the full source code.&lt;br /&gt;&lt;br /&gt;&lt;embed type="application/x-shockwave-flash" wmode="transparent" src="http://w172.photobucket.com/pbwidget.swf?pbwurl=http://w172.photobucket.com/albums/w38/totaltacticalwarfare/TV3D%20Samples/f335084e.pbw" width="320" height="240"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;Have a look at the &lt;a href="http://tv3dsamples.blogspot.com/2008/04/tutorials.html"&gt;Tutorials&lt;/a&gt;, &lt;a href="http://tv3dsamples.blogspot.com/2008/04/demos_947.html"&gt;Demos&lt;/a&gt;, &lt;a href="http://tv3dsamples.blogspot.com/2008/04/libraries-and-tools.html"&gt;Libraries &amp;amp; Tools.&lt;/a&gt; If you have a TV3D demo or tutorial lying around why not &lt;a href="http://tv3dsamples.blogspot.com/2008/04/contact.html"&gt;submit it&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Please &lt;a href="http://tv3dsamples.blogspot.com/2008/04/contact.html"&gt;report&lt;/a&gt; any broken links or errors.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-8075380582196541392?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/8075380582196541392'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/8075380582196541392'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2008/04/about.html' title='About'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-7116563995748779354</id><published>2008-04-23T22:19:00.008+02:00</published><updated>2009-06-02T19:37:01.026+02:00</updated><title type='text'>TV 6.3 Demos</title><content type='html'>All Demos require  the &lt;a href="http://www.truevision3d.com/downloads/details.php?file=16"&gt;Truevision3D 6.3 SDK&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;C#&lt;/span&gt;&lt;span style="font-weight: bold;"&gt; .NET &lt;/span&gt;&lt;span&gt;(&lt;/span&gt;Visual Studio 2005 or &lt;a href="http://www.microsoft.com/express/"&gt;Visual Studio 2008&lt;/a&gt;)&lt;br /&gt;&lt;a href="http://www.theinstructionlimit.com/?p=5"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;VB .NET &lt;/span&gt;&lt;span&gt;(&lt;/span&gt;Visual Studio 2005 or &lt;a href="http://www.microsoft.com/express/"&gt;Visual Studio 2008&lt;/a&gt;)&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2008/04/ghosts-space-rts.html"&gt;Space RTS&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;VB 6 &lt;/span&gt;&lt;span&gt;(&lt;/span&gt;Visual Studio &lt;span style="text-decoration: underline;"&gt;6&lt;/span&gt;)&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2007/06/rockys-ruins-of-stei.html"&gt;Rocky's Ruins of Stei Demo&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2007/06/rockys-avi-demo-tutorial.html"&gt;Rocky's AVI Demo Tutorial&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2007/06/rockys-multiple-wad-demo.html"&gt;Rocky's Multiple WAD&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2007/06/rockys-bloodspray-demo.html"&gt;Rocky's Bloodspray&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2008/04/ghosts-landscape.html"&gt;Landscape&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-7116563995748779354?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/7116563995748779354'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/7116563995748779354'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2008/04/demos-tv3d-63.html' title='TV 6.3 Demos'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-946092109506597302</id><published>2008-04-23T22:13:00.006+02:00</published><updated>2008-05-25T23:44:57.307+02:00</updated><title type='text'>Space RTS</title><content type='html'>A very early version of an RTS game. It features:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;main menu&lt;/li&gt;&lt;li&gt;config utility&lt;/li&gt;&lt;li&gt;maps loaded from a text file&lt;/li&gt;&lt;li&gt;basic unit selection and movement&lt;br /&gt;&lt;/li&gt;&lt;li&gt;a minimap&lt;/li&gt;&lt;/ul&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_3Hu9ptWN428/SA-Y9Qzv0sI/AAAAAAAAAEg/-aA7nbYsHZU/s1600-h/Space+RTS+config.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://2.bp.blogspot.com/_3Hu9ptWN428/SA-Y9Qzv0sI/AAAAAAAAAEg/-aA7nbYsHZU/s320/Space+RTS+config.jpg" alt="" id="BLOGGER_PHOTO_ID_5192537073632924354" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_3Hu9ptWN428/SA-Y9wzv0uI/AAAAAAAAAEw/gCfTKB8YxOg/s1600-h/Space+RTS+menu.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://4.bp.blogspot.com/_3Hu9ptWN428/SA-Y9wzv0uI/AAAAAAAAAEw/gCfTKB8YxOg/s320/Space+RTS+menu.jpg" alt="" id="BLOGGER_PHOTO_ID_5192537082222858978" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_3Hu9ptWN428/SA-Y9wzv0tI/AAAAAAAAAEo/0t01taPrv0I/s1600-h/Space+RTS+in+game.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://4.bp.blogspot.com/_3Hu9ptWN428/SA-Y9wzv0tI/AAAAAAAAAEo/0t01taPrv0I/s320/Space+RTS+in+game.jpg" alt="" id="BLOGGER_PHOTO_ID_5192537082222858962" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Language: VB .NET&lt;br /&gt;File Type: Visual Studio 2005 solution&lt;br /&gt;File Size: 28.7 MB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?m67ddnsmapm"&gt;Download (MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Author: Ghost&lt;br /&gt;Additional Links: &lt;a href="http://www.truevision3d.com/forums/showcase/my_space_rts-t8357.0.html"&gt;TV3D Forum Topic&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-946092109506597302?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/946092109506597302'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/946092109506597302'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2008/04/ghosts-space-rts.html' title='Space RTS'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_3Hu9ptWN428/SA-Y9Qzv0sI/AAAAAAAAAEg/-aA7nbYsHZU/s72-c/Space+RTS+config.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-3441224573573164994</id><published>2008-04-23T22:09:00.006+02:00</published><updated>2008-05-25T23:45:19.683+02:00</updated><title type='text'>Landscape</title><content type='html'>A landscape demo with trees, fog, water and a camera that moves along a path.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_3Hu9ptWN428/SA-Xjgzv0rI/AAAAAAAAAEY/eKEtIQ5U7JE/s1600-h/Ghost%27s+Landscape.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://3.bp.blogspot.com/_3Hu9ptWN428/SA-Xjgzv0rI/AAAAAAAAAEY/eKEtIQ5U7JE/s320/Ghost%27s+Landscape.jpg" alt="" id="BLOGGER_PHOTO_ID_5192535531739665074" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Language: VB 6&lt;br /&gt;File Type: Visual Studio 6 solution&lt;br /&gt;File Size: 0.9 MB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?rrk22lxutgm"&gt;Download (MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Author: Ghost&lt;a href="http://www.truevision3d.com/forums/showcase/my_space_rts-t8357.0.html"&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-3441224573573164994?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/3441224573573164994'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/3441224573573164994'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2008/04/ghosts-landscape.html' title='Landscape'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_3Hu9ptWN428/SA-Xjgzv0rI/AAAAAAAAAEY/eKEtIQ5U7JE/s72-c/Ghost%27s+Landscape.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-3390504593118010698</id><published>2008-04-22T19:20:00.005+02:00</published><updated>2008-04-22T19:26:26.693+02:00</updated><title type='text'>Download Help</title><content type='html'>Try this if you are having trouble downloading files from webfilehosting.com&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img395.imageshack.us/img395/9114/downloadhelp1gj8.jpg" alt="" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img292.imageshack.us/img292/8576/downloadhelp2zo5.jpg" alt="" border="0" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-3390504593118010698?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/3390504593118010698'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/3390504593118010698'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2008/04/download-help.html' title='Download Help'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-6346117488968793426</id><published>2008-04-22T18:56:00.006+02:00</published><updated>2008-05-25T23:51:59.511+02:00</updated><title type='text'>CubeMap Test</title><content type='html'>This demo shows how to use a reflective shader.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_3Hu9ptWN428/SA4Y8wzv0qI/AAAAAAAAAEQ/tD2YqEaaRbc/s1600-h/cubeMap+test.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://3.bp.blogspot.com/_3Hu9ptWN428/SA4Y8wzv0qI/AAAAAAAAAEQ/tD2YqEaaRbc/s320/cubeMap+test.jpg" alt="" id="BLOGGER_PHOTO_ID_5192114852577923746" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Language: VB .NET&lt;br /&gt;File Type: Visual Studio 2005 solution&lt;br /&gt;File Size: 1.4 MB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?ymy4mc3ymyn"&gt;Download (MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Author: kameha&lt;br /&gt;Additional Links: &lt;a href="http://www.truevision3d.com/forums/tv3d_sdk_65/cubemapping_problem_vbnettv65-t16573.0.html"&gt;TV3D Forum Topic&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-6346117488968793426?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/6346117488968793426'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/6346117488968793426'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2008/04/cubemap-test.html' title='CubeMap Test'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_3Hu9ptWN428/SA4Y8wzv0qI/AAAAAAAAAEQ/tD2YqEaaRbc/s72-c/cubeMap+test.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-5556401038550950507</id><published>2008-04-21T14:04:00.007+02:00</published><updated>2008-05-25T23:52:52.251+02:00</updated><title type='text'>HLSL Sky VB .NET</title><content type='html'>&lt;span style="font-weight: normal;font-size:100%;" &gt;Zak's HLSL Sky behaves just like the real thing. There is a complete day/night cycle with sun, stars,moon and clouds. The demo also contains detailed instructions on how to integrate the sky into your project.&lt;/span&gt;&lt;h3 class="post-title entry-title"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_3Hu9ptWN428/SAyEF2T8gsI/AAAAAAAAAEI/kGwXWl2Ct5o/s1600-h/hlsl+sky.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://2.bp.blogspot.com/_3Hu9ptWN428/SAyEF2T8gsI/AAAAAAAAAEI/kGwXWl2Ct5o/s320/hlsl+sky.jpg" alt="" id="BLOGGER_PHOTO_ID_5191669706464723650" border="0" /&gt;&lt;/a&gt;&lt;/h3&gt;   &lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Language: VB .NET&lt;br /&gt;File Type: Visual Studio 2005 solution&lt;br /&gt;File Size: 2.5 MB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?mmzgmyzemef"&gt;Download (Mediafire)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Author: Zaknafein, conversion to VB .NET by JohnB&lt;br /&gt;Additional Links: &lt;a href="http://www.truevision3d.com/forums/tv3d_sdk_65/zaks_hlsl_sky_demo_in_vbnet_download-t12366.0.html"&gt;TV3D Forum Topic&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-5556401038550950507?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/5556401038550950507'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/5556401038550950507'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2008/04/hlsl-sky-vb-net.html' title='HLSL Sky VB .NET'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_3Hu9ptWN428/SAyEF2T8gsI/AAAAAAAAAEI/kGwXWl2Ct5o/s72-c/hlsl+sky.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-8729010122999348897</id><published>2008-04-20T21:00:00.007+02:00</published><updated>2008-05-25T23:51:40.237+02:00</updated><title type='text'>PlanetSim</title><content type='html'>The moon rotating around the earth.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_3Hu9ptWN428/SAuTJWT8grI/AAAAAAAAAEA/LsXtDH8o9Xo/s1600-h/planetsim.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://3.bp.blogspot.com/_3Hu9ptWN428/SAuTJWT8grI/AAAAAAAAAEA/LsXtDH8o9Xo/s320/planetsim.jpg" alt="" id="BLOGGER_PHOTO_ID_5191404784291971762" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.truevision3d.com/forums/showcase/planet_orbits-t17695.0.html"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Language: VB .NET&lt;br /&gt;File Type: Visual Studio 2008 solution&lt;br /&gt;Filesize: 1.2 MB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?joyo7jjqnut"&gt;Download(MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Author: sciophyte&lt;b&gt;&lt;a href="http://www.truevision3d.com/forums/profile.html;u=439" title="View the profile of sciophyte"&gt;&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;Additional Links: &lt;a href="http://www.truevision3d.com/forums/showcase/planet_orbits-t17695.0.html"&gt;TV3D Forum Topic&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-8729010122999348897?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/8729010122999348897'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/8729010122999348897'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2008/04/planetsim.html' title='PlanetSim'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_3Hu9ptWN428/SAuTJWT8grI/AAAAAAAAAEA/LsXtDH8o9Xo/s72-c/planetsim.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-2968284547270152917</id><published>2008-04-20T20:34:00.007+02:00</published><updated>2008-05-25T23:51:18.927+02:00</updated><title type='text'>Lenn's Room</title><content type='html'>This demo uses a number of TV3D's features simultaneously&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Lightmaps&lt;/li&gt;&lt;li&gt;Specular and parallax shading&lt;/li&gt;&lt;li&gt;TV Water&lt;/li&gt;&lt;li&gt;TV Glow&lt;/li&gt;&lt;li&gt;Alpha transparency&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-style: italic;"&gt;Note: The demo might take a while to start up, so be patient.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_3Hu9ptWN428/SAuNB2T8gqI/AAAAAAAAAD4/y5upguVzgGc/s1600-h/Lenns+Room.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://1.bp.blogspot.com/_3Hu9ptWN428/SAuNB2T8gqI/AAAAAAAAAD4/y5upguVzgGc/s320/Lenns+Room.jpg" alt="" id="BLOGGER_PHOTO_ID_5191398058373186210" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.truevision3d.com/forums/showcase/lenns_room-t15364.0.html"&gt;&lt;/a&gt;&lt;br /&gt;Language: VB .NET&lt;br /&gt;File Type: Visual Studio 2005 solution&lt;br /&gt;Filesize: 23.7 MB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?pfgo4bmhf9y"&gt;Download(MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Author: Lenn&lt;br /&gt;Additional Links: &lt;a href="http://www.truevision3d.com/forums/showcase/lenns_room-t15364.0.html"&gt;TV3D Forum Topic&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-2968284547270152917?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/2968284547270152917'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/2968284547270152917'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2008/04/lenns-room.html' title='Lenn&apos;s Room'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_3Hu9ptWN428/SAuNB2T8gqI/AAAAAAAAAD4/y5upguVzgGc/s72-c/Lenns+Room.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-4574886723674757089</id><published>2008-04-20T18:17:00.006+02:00</published><updated>2008-04-20T18:48:05.121+02:00</updated><title type='text'>Rynus Rein's TV Color</title><content type='html'>&lt;pre&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;/*&lt;br /&gt;* TVColor struct by Rein Krul&lt;br /&gt;*&lt;br /&gt;* You're free to use it in any way, but leave this header&lt;br /&gt;* in the source, of better, give some credits inside&lt;br /&gt;* the applciation.&lt;br /&gt;*&lt;br /&gt;* 08-2006&lt;br /&gt;*/&lt;br /&gt;using System;&lt;br /&gt;using System.Collections.Generic;&lt;br /&gt;using System.Text;&lt;br /&gt;using System.Drawing;&lt;br /&gt;&lt;br /&gt;namespace TVColor&lt;br /&gt;{&lt;br /&gt;public struct TVColor&lt;br /&gt;{&lt;br /&gt;    //CONSTRUCTORS&lt;br /&gt;    static TVColor()&lt;br /&gt;    {&lt;br /&gt;        oAliceBlue = new TVColor(1.0625f, 1.028226f, 1f, 1f, "AliceBlue");&lt;br /&gt;        oAntiqueWhite = new TVColor(1.02f, 1.085106f, 1.186046f, 1f, "AntiqueWhite");&lt;br /&gt;        oAqua = new TVColor(0f, 1f, 1f, 1f, "Aqua");&lt;br /&gt;        oAquamarine = new TVColor(2.007874f, 1f, 1.20283f, 1f, "Aquamarine");&lt;br /&gt;        oAzure = new TVColor(1.0625f, 1f, 1f, 1f, "Azure");&lt;br /&gt;        oBeige = new TVColor(1.040816f, 1.040816f, 1.159091f, 1f, "Beige");&lt;br /&gt;        oBisque = new TVColor(1f, 1.118421f, 1.30102f, 1f, "Bisque");&lt;br /&gt;        oBlack = new TVColor(0f, 0f, 0f, 1f, "Black");&lt;br /&gt;        oBlanchedAlmond = new TVColor(1f, 1.085106f, 1.243902f, 1f, "BlanchedAlmond");&lt;br /&gt;        oBlue = new TVColor(0f, 0f, 1f, 1f, "Blue");&lt;br /&gt;        oBlueViolet = new TVColor(1.847826f, 5.930233f, 1.128319f, 1f, "BlueViolet");&lt;br /&gt;        oBrown = new TVColor(1.545455f, 6.071429f, 6.071429f, 1f, "Brown");&lt;br /&gt;        oBurlyWood = new TVColor(1.148649f, 1.38587f, 1.888889f, 1f, "BurlyWood");&lt;br /&gt;        oCadetBlue = new TVColor(2.684211f, 1.613924f, 1.59375f, 1f, "CadetBlue");&lt;br /&gt;        oChartreuse = new TVColor(2.007874f, 1f, 0f, 1f, "Chartreuse");&lt;br /&gt;        oChocolate = new TVColor(1.214286f, 2.428571f, 8.5f, 1f, "Chocolate");&lt;br /&gt;        oCoral = new TVColor(1f, 2.007874f, 3.1875f, 1f, "Coral");&lt;br /&gt;        oCornflowerBlue = new TVColor(2.55f, 1.711409f, 1.075949f, 1f, "CornflowerBlue");&lt;br /&gt;        oCornsilk = new TVColor(1f, 1.028226f, 1.159091f, 1f, "Cornsilk");&lt;br /&gt;        oCrimson = new TVColor(1.159091f, 12.75f, 4.25f, 1f, "Crimson");&lt;br /&gt;        oCyan = new TVColor(0f, 1f, 1f, 1f, "Cyan");&lt;br /&gt;        oDarkBlue = new TVColor(0f, 0f, 1.834532f, 1f, "DarkBlue");&lt;br /&gt;        oDarkCyan = new TVColor(0f, 1.834532f, 1.834532f, 1f, "DarkCyan");&lt;br /&gt;        oDarkGoldenrod = new TVColor(1.38587f, 1.902985f, 23.18182f, 1f, "DarkGoldenrod");&lt;br /&gt;        oDarkGray = new TVColor(1.508876f, 1.508876f, 1.508876f, 1f, "DarkGray");&lt;br /&gt;        oDarkGreen = new TVColor(0f, 2.55f, 0f, 1f, "DarkGreen");&lt;br /&gt;        oDarkKhaki = new TVColor(1.349206f, 1.393443f, 2.383178f, 1f, "DarkKhaki");&lt;br /&gt;        oDarkMagenta = new TVColor(1.834532f, 0f, 1.834532f, 1f, "DarkMagenta");&lt;br /&gt;        oDarkOliveGreen = new TVColor(3f, 2.383178f, 5.425532f, 1f, "DarkOliveGreen");&lt;br /&gt;        oDarkOrange = new TVColor(1f, 1.821429f, 0f, 1f, "DarkOrange");&lt;br /&gt;        oDarkOrchid = new TVColor(1.666667f, 5.1f, 1.25f, 1f, "DarkOrchid");&lt;br /&gt;        oDarkRed = new TVColor(1.834532f, 0f, 0f, 1f, "DarkRed");&lt;br /&gt;        oDarkSalmon = new TVColor(1.094421f, 1.7f, 2.090164f, 1f, "DarkSalmon");&lt;br /&gt;        oDarkSeaGreen = new TVColor(1.783217f, 1.356383f, 1.834532f, 1f, "DarkSeaGreen");&lt;br /&gt;        oDarkSlateBlue = new TVColor(3.541667f, 4.180328f, 1.834532f, 1f, "DarkSlateBlue");&lt;br /&gt;        oDarkSlateGray = new TVColor(5.425532f, 3.227848f, 3.227848f, 1f, "DarkSlateGray");&lt;br /&gt;        oDarkTurquoise = new TVColor(0f, 1.237864f, 1.220096f, 1f, "DarkTurquoise");&lt;br /&gt;        oDarkViolet = new TVColor(1.722973f, 0f, 1.208531f, 1f, "DarkViolet");&lt;br /&gt;        oDeepPink = new TVColor(1f, 12.75f, 1.734694f, 1f, "DeepPink");&lt;br /&gt;        oDeepSkyBlue = new TVColor(0f, 1.335078f, 1f, 1f, "DeepSkyBlue");&lt;br /&gt;        oDimGray = new TVColor(2.428571f, 2.428571f, 2.428571f, 1f, "DimGray");&lt;br /&gt;        oDodgerBlue = new TVColor(8.5f, 1.770833f, 1f, 1f, "DodgerBlue");&lt;br /&gt;        oFirebrick = new TVColor(1.432584f, 7.5f, 7.5f, 1f, "Firebrick");&lt;br /&gt;        oFloralWhite = new TVColor(1f, 1.02f, 1.0625f, 1f, "FloralWhite");&lt;br /&gt;        oForestGreen = new TVColor(7.5f, 1.834532f, 7.5f, 1f, "ForestGreen");&lt;br /&gt;        oFuchsia = new TVColor(1f, 0f, 1f, 1f, "Fuchsia");&lt;br /&gt;        oGainsboro = new TVColor(1.159091f, 1.159091f, 1.159091f, 1f, "Gainsboro");&lt;br /&gt;        oGhostWhite = new TVColor(1.028226f, 1.028226f, 1f, 1f, "GhostWhite");&lt;br /&gt;        oGold = new TVColor(1f, 1.186046f, 0f, 1f, "Gold");&lt;br /&gt;        oGoldenrod = new TVColor(1.169725f, 1.545455f, 7.96875f, 1f, "Goldenrod");&lt;br /&gt;        oGray = new TVColor(1.992188f, 1.992188f, 1.992188f, 1f, "Gray");&lt;br /&gt;        oGreen = new TVColor(0f, 1.992188f, 0f, 1f, "Green");&lt;br /&gt;        oGreenYellow = new TVColor(1.473988f, 1f, 5.425532f, 1f, "GreenYellow");&lt;br /&gt;        oHoneydew = new TVColor(1.0625f, 1f, 1.0625f, 1f, "Honeydew");&lt;br /&gt;        oHotPink = new TVColor(1f, 2.428571f, 1.416667f, 1f, "HotPink");&lt;br /&gt;        oIndianRed = new TVColor(1.243902f, 2.771739f, 2.771739f, 1f, "IndianRed");&lt;br /&gt;        oIndigo = new TVColor(3.4f, 0f, 1.961538f, 1f, "Indigo");&lt;br /&gt;        oIvory = new TVColor(1f, 1f, 1.0625f, 1f, "Ivory");&lt;br /&gt;        oKhaki = new TVColor(1.0625f, 1.108696f, 1.821429f, 1f, "Khaki");&lt;br /&gt;        oLavender = new TVColor(1.108696f, 1.108696f, 1.02f, 1f, "Lavender");&lt;br /&gt;        oLavenderBlush = new TVColor(1f, 1.0625f, 1.040816f, 1f, "LavenderBlush");&lt;br /&gt;        oLawnGreen = new TVColor(2.056452f, 1.011905f, 0f, 1f, "LawnGreen");&lt;br /&gt;        oLemonChiffon = new TVColor(1f, 1.02f, 1.243902f, 1f, "LemonChiffon");&lt;br /&gt;        oLightBlue = new TVColor(1.473988f, 1.180556f, 1.108696f, 1f, "LightBlue");&lt;br /&gt;        oLightCoral = new TVColor(1.0625f, 1.992188f, 1.992188f, 1f, "LightCoral");&lt;br /&gt;        oLightCyan = new TVColor(1.138393f, 1f, 1f, 1f, "LightCyan");&lt;br /&gt;        oLightGoldenrodYellow = new TVColor(1.02f, 1.02f, 1.214286f, 1f, "LightGoldenrodYellow");&lt;br /&gt;        oLightGray = new TVColor(1.208531f, 1.208531f, 1.208531f, 1f, "LightGray");&lt;br /&gt;        oLightGreen = new TVColor(1.770833f, 1.071429f, 1.770833f, 1f, "LightGreen");&lt;br /&gt;        oLightPink = new TVColor(1f, 1.401099f, 1.321244f, 1f, "LightPink");&lt;br /&gt;        oLightSalmon = new TVColor(1f, 1.59375f, 2.090164f, 1f, "LightSalmon");&lt;br /&gt;        oLightSeaGreen = new TVColor(7.96875f, 1.432584f, 1.5f, 1f, "LightSeaGreen");&lt;br /&gt;        oLightSkyBlue = new TVColor(1.888889f, 1.237864f, 1.02f, 1f, "LightSkyBlue");&lt;br /&gt;        oLightSlateGray = new TVColor(2.142857f, 1.875f, 1.666667f, 1f, "LightSlateGray");&lt;br /&gt;        oLightSteelBlue = new TVColor(1.448864f, 1.30102f, 1.148649f, 1f, "LightSteelBlue");&lt;br /&gt;        oLightYellow = new TVColor(1f, 1f, 1.138393f, 1f, "LightYellow");&lt;br /&gt;        oLime = new TVColor(0f, 1f, 0f, 1f, "Lime");&lt;br /&gt;        oLimeGreen = new TVColor(5.1f, 1.243902f, 5.1f, 1f, "LimeGreen");&lt;br /&gt;        oLinen = new TVColor(1.02f, 1.0625f, 1.108696f, 1f, "Linen");&lt;br /&gt;        oMagenta = new TVColor(1f, 0f, 1f, 1f, "Magenta");&lt;br /&gt;        oMaroon = new TVColor(1.992188f, 0f, 0f, 1f, "Maroon");&lt;br /&gt;        oMediumAquamarine = new TVColor(2.5f, 1.243902f, 1.5f, 1f, "MediumAquamarine");&lt;br /&gt;        oMediumBlue = new TVColor(0f, 0f, 1.243902f, 1f, "MediumBlue");&lt;br /&gt;        oMediumOrchid = new TVColor(1.370968f, 3f, 1.208531f, 1f, "MediumOrchid");&lt;br /&gt;        oMediumPurple = new TVColor(1.734694f, 2.276786f, 1.164384f, 1f, "MediumPurple");&lt;br /&gt;        oMediumSeaGreen = new TVColor(4.25f, 1.424581f, 2.256637f, 1f, "MediumSeaGreen");&lt;br /&gt;        oMediumSlateBlue = new TVColor(2.073171f, 2.451923f, 1.071429f, 1f, "MediumSlateBlue");&lt;br /&gt;        oMediumSpringGreen = new TVColor(0f, 1.02f, 1.655844f, 1f, "MediumSpringGreen");&lt;br /&gt;        oMediumTurquoise = new TVColor(3.541667f, 1.220096f, 1.25f, 1f, "MediumTurquoise");&lt;br /&gt;        oMediumVioletRed = new TVColor(1.281407f, 12.14286f, 1.917293f, 1f, "MediumVioletRed");&lt;br /&gt;        oMidnightBlue = new TVColor(10.2f, 10.2f, 2.276786f, 1f, "MidnightBlue");&lt;br /&gt;        oMintCream = new TVColor(1.040816f, 1f, 1.02f, 1f, "MintCream");&lt;br /&gt;        oMistyRose = new TVColor(1f, 1.118421f, 1.133333f, 1f, "MistyRose");&lt;br /&gt;        oMoccasin = new TVColor(1f, 1.118421f, 1.40884f, 1f, "Moccasin");&lt;br /&gt;        oNavajoWhite = new TVColor(1f, 1.148649f, 1.473988f, 1f, "NavajoWhite");&lt;br /&gt;        oNavy = new TVColor(0f, 0f, 1.992188f, 1f, "Navy");&lt;br /&gt;        oOldLace = new TVColor(1.007905f, 1.040816f, 1.108696f, 1f, "OldLace");&lt;br /&gt;        oOlive = new TVColor(1.992188f, 1.992188f, 0f, 1f, "Olive");&lt;br /&gt;        oOliveDrab = new TVColor(2.383178f, 1.795775f, 7.285714f, 1f, "OliveDrab");&lt;br /&gt;        oOrange = new TVColor(1f, 1.545455f, 0f, 1f, "Orange");&lt;br /&gt;        oOrangeRed = new TVColor(1f, 3.695652f, 0f, 1f, "OrangeRed");&lt;br /&gt;        oOrchid = new TVColor(1.169725f, 2.276786f, 1.191589f, 1f, "Orchid");&lt;br /&gt;        oPaleGoldenrod = new TVColor(1.071429f, 1.099138f, 1.5f, 1f, "PaleGoldenrod");&lt;br /&gt;        oPaleGreen = new TVColor(1.677632f, 1.015936f, 1.677632f, 1f, "PaleGreen");&lt;br /&gt;        oPaleTurquoise = new TVColor(1.457143f, 1.071429f, 1.071429f, 1f, "PaleTurquoise");&lt;br /&gt;        oPaleVioletRed = new TVColor(1.164384f, 2.276786f, 1.734694f, 1f, "PaleVioletRed");&lt;br /&gt;        oPapayaWhip = new TVColor(1f, 1.066946f, 1.197183f, 1f, "PapayaWhip");&lt;br /&gt;        oPeachPuff = new TVColor(1f, 1.169725f, 1.378378f, 1f, "PeachPuff");&lt;br /&gt;        oPeru = new TVColor(1.243902f, 1.917293f, 4.047619f, 1f, "Peru");&lt;br /&gt;        oPink = new TVColor(1f, 1.328125f, 1.256158f, 1f, "Pink");&lt;br /&gt;        oPlum = new TVColor(1.153846f, 1.59375f, 1.153846f, 1f, "Plum");&lt;br /&gt;        oPowderBlue = new TVColor(1.448864f, 1.138393f, 1.108696f, 1f, "PowderBlue");&lt;br /&gt;        oPurple = new TVColor(1.992188f, 0f, 1.992188f, 1f, "Purple");&lt;br /&gt;        oRed = new TVColor(1f, 0f, 0f, 1f, "Red");&lt;br /&gt;        oRosyBrown = new TVColor(1.356383f, 1.783217f, 1.783217f, 1f, "RosyBrown");&lt;br /&gt;        oRoyalBlue = new TVColor(3.923077f, 2.428571f, 1.133333f, 1f, "RoyalBlue");&lt;br /&gt;        oSaddleBrown = new TVColor(1.834532f, 3.695652f, 13.42105f, 1f, "SaddleBrown");&lt;br /&gt;        oSalmon = new TVColor(1.02f, 1.992188f, 2.236842f, 1f, "Salmon");&lt;br /&gt;        oSandyBrown = new TVColor(1.045082f, 1.554878f, 2.65625f, 1f, "SandyBrown");&lt;br /&gt;        oSeaGreen = new TVColor(5.543478f, 1.834532f, 2.931035f, 1f, "SeaGreen");&lt;br /&gt;        oSeaShell = new TVColor(1f, 1.040816f, 1.071429f, 1f, "SeaShell");&lt;br /&gt;        oSienna = new TVColor(1.59375f, 3.109756f, 5.666667f, 1f, "Sienna");&lt;br /&gt;        oSilver = new TVColor(1.328125f, 1.328125f, 1.328125f, 1f, "Silver");&lt;br /&gt;        oSkyBlue = new TVColor(1.888889f, 1.237864f, 1.085106f, 1f, "SkyBlue");&lt;br /&gt;        oSlateBlue = new TVColor(2.40566f, 2.833333f, 1.243902f, 1f, "SlateBlue");&lt;br /&gt;        oSlateGray = new TVColor(2.276786f, 1.992188f, 1.770833f, 1f, "SlateGray");&lt;br /&gt;        oSnow = new TVColor(1f, 1.02f, 1.02f, 1f, "Snow");&lt;br /&gt;        oSpringGreen = new TVColor(0f, 1f, 2.007874f, 1f, "SpringGreen");&lt;br /&gt;        oSteelBlue = new TVColor(3.642857f, 1.961538f, 1.416667f, 1f, "SteelBlue");&lt;br /&gt;        oTan = new TVColor(1.214286f, 1.416667f, 1.821429f, 1f, "Tan");&lt;br /&gt;        oTeal = new TVColor(0f, 1.992188f, 1.992188f, 1f, "Teal");&lt;br /&gt;        oThistle = new TVColor(1.180556f, 1.335078f, 1.180556f, 1f, "Thistle");&lt;br /&gt;        oTomato = new TVColor(1f, 2.575758f, 3.591549f, 1f, "Tomato");&lt;br /&gt;        oTransparent = new TVColor(1f, 1f, 1f, 0f, "Transparent");&lt;br /&gt;        oTurquoise = new TVColor(3.984375f, 1.138393f, 1.225962f, 1f, "Turquoise");&lt;br /&gt;        oViolet = new TVColor(1.071429f, 1.961538f, 1.071429f, 1f, "Violet");&lt;br /&gt;        oWheat = new TVColor(1.040816f, 1.148649f, 1.424581f, 1f, "Wheat");&lt;br /&gt;        oWhite = new TVColor(1f, 1f, 1f, 1f, "White");&lt;br /&gt;        oWhiteSmoke = new TVColor(1.040816f, 1.040816f, 1.040816f, 1f, "WhiteSmoke");&lt;br /&gt;        oYellow = new TVColor(1f, 1f, 0f, 1f, "Yellow");&lt;br /&gt;        oYellowGreen = new TVColor(1.655844f, 1.243902f, 5.1f, 1f, "YellowGreen");&lt;br /&gt;    }&lt;br /&gt;&lt;br /&gt;    private TVColor(float r, float g, float b, float a, int rgba, string name)&lt;br /&gt;    {&lt;br /&gt;        this.fA = a;&lt;br /&gt;        this.fR = r;&lt;br /&gt;        this.fG = g;&lt;br /&gt;        this.fB = b;&lt;br /&gt;        this.iRGBA = rgba;&lt;br /&gt;        this.sName = name;&lt;br /&gt;        this.cNetColor = Color.FromArgb(iRGBA);&lt;br /&gt;    }&lt;br /&gt;&lt;br /&gt;    private TVColor(float r, float g, float b, float a, string name)&lt;br /&gt;    {&lt;br /&gt;        this.fA = a;&lt;br /&gt;        this.fR = r;&lt;br /&gt;        this.fG = g;&lt;br /&gt;        this.fB = b;&lt;br /&gt;        this.iRGBA = TVColor.EncodeRGBA(r, g, b, a);&lt;br /&gt;        this.sName = name;&lt;br /&gt;        this.cNetColor = Color.FromArgb(this.iRGBA);&lt;br /&gt;    }&lt;br /&gt;&lt;br /&gt;    //DEF: COLOR COMPONENTS&lt;br /&gt;    private float fA;&lt;br /&gt;    private float fR;&lt;br /&gt;    private float fG;&lt;br /&gt;    private float fB;&lt;br /&gt;&lt;br /&gt;    private int iRGBA;&lt;br /&gt;    private string sName;&lt;br /&gt;&lt;br /&gt;    private Color cNetColor;&lt;br /&gt;&lt;br /&gt;    //PROP: COLOR COMPONENTS&lt;br /&gt;    /// &lt;summary&gt;&lt;br /&gt;    /// Returns the A component of the RGBA value of this color&lt;br /&gt;    /// &lt;/summary&gt;&lt;br /&gt;    public float A { get { return fA; } }&lt;br /&gt;    /// &lt;summary&gt;&lt;br /&gt;    /// Returns the R component of the RGBA value of this color&lt;br /&gt;    /// &lt;/summary&gt;&lt;br /&gt;    public float R { get { return fR; } }&lt;br /&gt;    /// &lt;summary&gt;&lt;br /&gt;    /// Returns the G component of the RGBA value of this color&lt;br /&gt;    /// &lt;/summary&gt;&lt;br /&gt;    public float G { get { return fG; } }&lt;br /&gt;    /// &lt;summary&gt;&lt;br /&gt;    /// Returns the B component of the RGBA value of this color&lt;br /&gt;    /// &lt;/summary&gt;&lt;br /&gt;    public float B { get { return fB; } }&lt;br /&gt;&lt;br /&gt;    /// &lt;summary&gt;&lt;br /&gt;    /// Returns the RGBA value of this color&lt;br /&gt;    /// &lt;/summary&gt;&lt;br /&gt;    public int RGBA { get { return iRGBA; } }&lt;br /&gt;&lt;br /&gt;    /// &lt;summary&gt;&lt;br /&gt;    /// Returns the name of this color. If the name is unknown 'Unknown' is returned&lt;br /&gt;    /// &lt;/summary&gt;&lt;br /&gt;    public string Name { get { if (sName != "") { return sName; } else { return "Unknown"; } } }&lt;br /&gt;&lt;br /&gt;    /// &lt;summary&gt;&lt;br /&gt;    /// Returns 'true' if this color can be indicated by a name&lt;br /&gt;    /// &lt;/summary&gt;&lt;br /&gt;    public bool IsNamedColor&lt;br /&gt;    {&lt;br /&gt;        get&lt;br /&gt;        {&lt;br /&gt;            if (this.sName == "")&lt;br /&gt;            {&lt;br /&gt;                return false;&lt;br /&gt;            }&lt;br /&gt;            else&lt;br /&gt;            {&lt;br /&gt;                return true;&lt;br /&gt;            }&lt;br /&gt;        }&lt;br /&gt;    }&lt;br /&gt;&lt;br /&gt;    //DEF: COLORS&lt;br /&gt;    #region //DEF: COLORS&lt;br /&gt;    private static TVColor oAliceBlue;&lt;br /&gt;    private static TVColor oAntiqueWhite;&lt;br /&gt;    private static TVColor oAqua;&lt;br /&gt;    private static TVColor oAquamarine;&lt;br /&gt;    private static TVColor oAzure;&lt;br /&gt;    private static TVColor oBeige;&lt;br /&gt;    private static TVColor oBisque;&lt;br /&gt;    private static TVColor oBlack;&lt;br /&gt;    private static TVColor oBlanchedAlmond;&lt;br /&gt;    private static TVColor oBlue;&lt;br /&gt;    private static TVColor oBlueViolet;&lt;br /&gt;    private static TVColor oBrown;&lt;br /&gt;    private static TVColor oBurlyWood;&lt;br /&gt;    private static TVColor oCadetBlue;&lt;br /&gt;    private static TVColor oChartreuse;&lt;br /&gt;    private static TVColor oChocolate;&lt;br /&gt;    private static TVColor oCoral;&lt;br /&gt;    private static TVColor oCornflowerBlue;&lt;br /&gt;    private static TVColor oCornsilk;&lt;br /&gt;    private static TVColor oCrimson;&lt;br /&gt;    private static TVColor oCyan;&lt;br /&gt;    private static TVColor oDarkBlue;&lt;br /&gt;    private static TVColor oDarkCyan;&lt;br /&gt;    private static TVColor oDarkGoldenrod;&lt;br /&gt;    private static TVColor oDarkGray;&lt;br /&gt;    private static TVColor oDarkGreen;&lt;br /&gt;    private static TVColor oDarkKhaki;&lt;br /&gt;    private static TVColor oDarkMagenta;&lt;br /&gt;    private static TVColor oDarkOliveGreen;&lt;br /&gt;    private static TVColor oDarkOrange;&lt;br /&gt;    private static TVColor oDarkOrchid;&lt;br /&gt;    private static TVColor oDarkRed;&lt;br /&gt;    private static TVColor oDarkSalmon;&lt;br /&gt;    private static TVColor oDarkSeaGreen;&lt;br /&gt;    private static TVColor oDarkSlateBlue;&lt;br /&gt;    private static TVColor oDarkSlateGray;&lt;br /&gt;    private static TVColor oDarkTurquoise;&lt;br /&gt;    private static TVColor oDarkViolet;&lt;br /&gt;    private static TVColor oDeepPink;&lt;br /&gt;    private static TVColor oDeepSkyBlue;&lt;br /&gt;    private static TVColor oDimGray;&lt;br /&gt;    private static TVColor oDodgerBlue;&lt;br /&gt;    private static TVColor oFirebrick;&lt;br /&gt;    private static TVColor oFloralWhite;&lt;br /&gt;    private static TVColor oForestGreen;&lt;br /&gt;    private static TVColor oFuchsia;&lt;br /&gt;    private static TVColor oGainsboro;&lt;br /&gt;    private static TVColor oGhostWhite;&lt;br /&gt;    private static TVColor oGold;&lt;br /&gt;    private static TVColor oGoldenrod;&lt;br /&gt;    private static TVColor oGray;&lt;br /&gt;    private static TVColor oGreen;&lt;br /&gt;    private static TVColor oGreenYellow;&lt;br /&gt;    private static TVColor oHoneydew;&lt;br /&gt;    private static TVColor oHotPink;&lt;br /&gt;    private static TVColor oIndianRed;&lt;br /&gt;    private static TVColor oIndigo;&lt;br /&gt;    private static TVColor oIvory;&lt;br /&gt;    private static TVColor oKhaki;&lt;br /&gt;    private static TVColor oLavender;&lt;br /&gt;    private static TVColor oLavenderBlush;&lt;br /&gt;    private static TVColor oLawnGreen;&lt;br /&gt;    private static TVColor oLemonChiffon;&lt;br /&gt;    private static TVColor oLightBlue;&lt;br /&gt;    private static TVColor oLightCoral;&lt;br /&gt;    private static TVColor oLightCyan;&lt;br /&gt;    private static TVColor oLightGoldenrodYellow;&lt;br /&gt;    private static TVColor oLightGray;&lt;br /&gt;    private static TVColor oLightGreen;&lt;br /&gt;    private static TVColor oLightPink;&lt;br /&gt;    private static TVColor oLightSalmon;&lt;br /&gt;    private static TVColor oLightSeaGreen;&lt;br /&gt;    private static TVColor oLightSkyBlue;&lt;br /&gt;    private static TVColor oLightSlateGray;&lt;br /&gt;    private static TVColor oLightSteelBlue;&lt;br /&gt;    private static TVColor oLightYellow;&lt;br /&gt;    private static TVColor oLime;&lt;br /&gt;    private static TVColor oLimeGreen;&lt;br /&gt;    private static TVColor oLinen;&lt;br /&gt;    private static TVColor oMagenta;&lt;br /&gt;    private static TVColor oMaroon;&lt;br /&gt;    private static TVColor oMediumAquamarine;&lt;br /&gt;    private static TVColor oMediumBlue;&lt;br /&gt;    private static TVColor oMediumOrchid;&lt;br /&gt;    private static TVColor oMediumPurple;&lt;br /&gt;    private static TVColor oMediumSeaGreen;&lt;br /&gt;    private static TVColor oMediumSlateBlue;&lt;br /&gt;    private static TVColor oMediumSpringGreen;&lt;br /&gt;    private static TVColor oMediumTurquoise;&lt;br /&gt;    private static TVColor oMediumVioletRed;&lt;br /&gt;    private static TVColor oMidnightBlue;&lt;br /&gt;    private static TVColor oMintCream;&lt;br /&gt;    private static TVColor oMistyRose;&lt;br /&gt;    private static TVColor oMoccasin;&lt;br /&gt;    private static TVColor oNavajoWhite;&lt;br /&gt;    private static TVColor oNavy;&lt;br /&gt;    private static TVColor oOldLace;&lt;br /&gt;    private static TVColor oOlive;&lt;br /&gt;    private static TVColor oOliveDrab;&lt;br /&gt;    private static TVColor oOrange;&lt;br /&gt;    private static TVColor oOrangeRed;&lt;br /&gt;    private static TVColor oOrchid;&lt;br /&gt;    private static TVColor oPaleGoldenrod;&lt;br /&gt;    private static TVColor oPaleGreen;&lt;br /&gt;    private static TVColor oPaleTurquoise;&lt;br /&gt;    private static TVColor oPaleVioletRed;&lt;br /&gt;    private static TVColor oPapayaWhip;&lt;br /&gt;    private static TVColor oPeachPuff;&lt;br /&gt;    private static TVColor oPeru;&lt;br /&gt;    private static TVColor oPink;&lt;br /&gt;    private static TVColor oPlum;&lt;br /&gt;    private static TVColor oPowderBlue;&lt;br /&gt;    private static TVColor oPurple;&lt;br /&gt;    private static TVColor oRed;&lt;br /&gt;    private static TVColor oRosyBrown;&lt;br /&gt;    private static TVColor oRoyalBlue;&lt;br /&gt;    private static TVColor oSaddleBrown;&lt;br /&gt;    private static TVColor oSalmon;&lt;br /&gt;    private static TVColor oSandyBrown;&lt;br /&gt;    private static TVColor oSeaGreen;&lt;br /&gt;    private static TVColor oSeaShell;&lt;br /&gt;    private static TVColor oSienna;&lt;br /&gt;    private static TVColor oSilver;&lt;br /&gt;    private static TVColor oSkyBlue;&lt;br /&gt;    private static TVColor oSlateBlue;&lt;br /&gt;    private static TVColor oSlateGray;&lt;br /&gt;    private static TVColor oSnow;&lt;br /&gt;    private static TVColor oSpringGreen;&lt;br /&gt;    private static TVColor oSteelBlue;&lt;br /&gt;    private static TVColor oTan;&lt;br /&gt;    private static TVColor oTeal;&lt;br /&gt;    private static TVColor oThistle;&lt;br /&gt;    private static TVColor oTomato;&lt;br /&gt;    private static TVColor oTransparent;&lt;br /&gt;    private static TVColor oTurquoise;&lt;br /&gt;    private static TVColor oViolet;&lt;br /&gt;    private static TVColor oWheat;&lt;br /&gt;    private static TVColor oWhite;&lt;br /&gt;    private static TVColor oWhiteSmoke;&lt;br /&gt;    private static TVColor oYellow;&lt;br /&gt;    private static TVColor oYellowGreen;&lt;br /&gt;    #endregion&lt;br /&gt;&lt;br /&gt;    //PROP: COLORS&lt;br /&gt;    #region //PROP: COLORS&lt;br /&gt;    public static TVColor AliceBlue&lt;br /&gt;    {&lt;br /&gt;        get { return oAliceBlue; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor AntiqueWhite&lt;br /&gt;    {&lt;br /&gt;        get { return oAntiqueWhite; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Aqua&lt;br /&gt;    {&lt;br /&gt;        get { return oAqua; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Aquamarine&lt;br /&gt;    {&lt;br /&gt;        get { return oAquamarine; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Azure&lt;br /&gt;    {&lt;br /&gt;        get { return oAzure; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Beige&lt;br /&gt;    {&lt;br /&gt;        get { return oBeige; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Bisque&lt;br /&gt;    {&lt;br /&gt;        get { return oBisque; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Black&lt;br /&gt;    {&lt;br /&gt;        get { return oBlack; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor BlanchedAlmond&lt;br /&gt;    {&lt;br /&gt;        get { return oBlanchedAlmond; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Blue&lt;br /&gt;    {&lt;br /&gt;        get { return oBlue; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor BlueViolet&lt;br /&gt;    {&lt;br /&gt;        get { return oBlueViolet; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Brown&lt;br /&gt;    {&lt;br /&gt;        get { return oBrown; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor BurlyWood&lt;br /&gt;    {&lt;br /&gt;        get { return oBurlyWood; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor CadetBlue&lt;br /&gt;    {&lt;br /&gt;        get { return oCadetBlue; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Chartreuse&lt;br /&gt;    {&lt;br /&gt;        get { return oChartreuse; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Chocolate&lt;br /&gt;    {&lt;br /&gt;        get { return oChocolate; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Coral&lt;br /&gt;    {&lt;br /&gt;        get { return oCoral; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor CornflowerBlue&lt;br /&gt;    {&lt;br /&gt;        get { return oCornflowerBlue; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Cornsilk&lt;br /&gt;    {&lt;br /&gt;        get { return oCornsilk; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Crimson&lt;br /&gt;    {&lt;br /&gt;        get { return oCrimson; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Cyan&lt;br /&gt;    {&lt;br /&gt;        get { return oCyan; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor DarkBlue&lt;br /&gt;    {&lt;br /&gt;        get { return oDarkBlue; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor DarkCyan&lt;br /&gt;    {&lt;br /&gt;        get { return oDarkCyan; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor DarkGoldenrod&lt;br /&gt;    {&lt;br /&gt;        get { return oDarkGoldenrod; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor DarkGray&lt;br /&gt;    {&lt;br /&gt;        get { return oDarkGray; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor DarkGreen&lt;br /&gt;    {&lt;br /&gt;        get { return oDarkGreen; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor DarkKhaki&lt;br /&gt;    {&lt;br /&gt;        get { return oDarkKhaki; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor DarkMagenta&lt;br /&gt;    {&lt;br /&gt;        get { return oDarkMagenta; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor DarkOliveGreen&lt;br /&gt;    {&lt;br /&gt;        get { return oDarkOliveGreen; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor DarkOrange&lt;br /&gt;    {&lt;br /&gt;        get { return oDarkOrange; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor DarkOrchid&lt;br /&gt;    {&lt;br /&gt;        get { return oDarkOrchid; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor DarkRed&lt;br /&gt;    {&lt;br /&gt;        get { return oDarkRed; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor DarkSalmon&lt;br /&gt;    {&lt;br /&gt;        get { return oDarkSalmon; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor DarkSeaGreen&lt;br /&gt;    {&lt;br /&gt;        get { return oDarkSeaGreen; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor DarkSlateBlue&lt;br /&gt;    {&lt;br /&gt;        get { return oDarkSlateBlue; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor DarkSlateGray&lt;br /&gt;    {&lt;br /&gt;        get { return oDarkSlateGray; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor DarkTurquoise&lt;br /&gt;    {&lt;br /&gt;        get { return oDarkTurquoise; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor DarkViolet&lt;br /&gt;    {&lt;br /&gt;        get { return oDarkViolet; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor DeepPink&lt;br /&gt;    {&lt;br /&gt;        get { return oDeepPink; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor DeepSkyBlue&lt;br /&gt;    {&lt;br /&gt;        get { return oDeepSkyBlue; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor DimGray&lt;br /&gt;    {&lt;br /&gt;        get { return oDimGray; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor DodgerBlue&lt;br /&gt;    {&lt;br /&gt;        get { return oDodgerBlue; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Firebrick&lt;br /&gt;    {&lt;br /&gt;        get { return oFirebrick; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor FloralWhite&lt;br /&gt;    {&lt;br /&gt;        get { return oFloralWhite; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor ForestGreen&lt;br /&gt;    {&lt;br /&gt;        get { return oForestGreen; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Fuchsia&lt;br /&gt;    {&lt;br /&gt;        get { return oFuchsia; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Gainsboro&lt;br /&gt;    {&lt;br /&gt;        get { return oGainsboro; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor GhostWhite&lt;br /&gt;    {&lt;br /&gt;        get { return oGhostWhite; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Gold&lt;br /&gt;    {&lt;br /&gt;        get { return oGold; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Goldenrod&lt;br /&gt;    {&lt;br /&gt;        get { return oGoldenrod; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Gray&lt;br /&gt;    {&lt;br /&gt;        get { return oGray; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Green&lt;br /&gt;    {&lt;br /&gt;        get { return oGreen; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor GreenYellow&lt;br /&gt;    {&lt;br /&gt;        get { return oGreenYellow; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Honeydew&lt;br /&gt;    {&lt;br /&gt;        get { return oHoneydew; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor HotPink&lt;br /&gt;    {&lt;br /&gt;        get { return oHotPink; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor IndianRed&lt;br /&gt;    {&lt;br /&gt;        get { return oIndianRed; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Indigo&lt;br /&gt;    {&lt;br /&gt;        get { return oIndigo; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Ivory&lt;br /&gt;    {&lt;br /&gt;        get { return oIvory; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Khaki&lt;br /&gt;    {&lt;br /&gt;        get { return oKhaki; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Lavender&lt;br /&gt;    {&lt;br /&gt;        get { return oLavender; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor LavenderBlush&lt;br /&gt;    {&lt;br /&gt;        get { return oLavenderBlush; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor LawnGreen&lt;br /&gt;    {&lt;br /&gt;        get { return oLawnGreen; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor LemonChiffon&lt;br /&gt;    {&lt;br /&gt;        get { return oLemonChiffon; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor LightBlue&lt;br /&gt;    {&lt;br /&gt;        get { return oLightBlue; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor LightCoral&lt;br /&gt;    {&lt;br /&gt;        get { return oLightCoral; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor LightCyan&lt;br /&gt;    {&lt;br /&gt;        get { return oLightCyan; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor LightGoldenrodYellow&lt;br /&gt;    {&lt;br /&gt;        get { return oLightGoldenrodYellow; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor LightGray&lt;br /&gt;    {&lt;br /&gt;        get { return oLightGray; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor LightGreen&lt;br /&gt;    {&lt;br /&gt;        get { return oLightGreen; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor LightPink&lt;br /&gt;    {&lt;br /&gt;        get { return oLightPink; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor LightSalmon&lt;br /&gt;    {&lt;br /&gt;        get { return oLightSalmon; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor LightSeaGreen&lt;br /&gt;    {&lt;br /&gt;        get { return oLightSeaGreen; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor LightSkyBlue&lt;br /&gt;    {&lt;br /&gt;        get { return oLightSkyBlue; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor LightSlateGray&lt;br /&gt;    {&lt;br /&gt;        get { return oLightSlateGray; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor LightSteelBlue&lt;br /&gt;    {&lt;br /&gt;        get { return oLightSteelBlue; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor LightYellow&lt;br /&gt;    {&lt;br /&gt;        get { return oLightYellow; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Lime&lt;br /&gt;    {&lt;br /&gt;        get { return oLime; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor LimeGreen&lt;br /&gt;    {&lt;br /&gt;        get { return oLimeGreen; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Linen&lt;br /&gt;    {&lt;br /&gt;        get { return oLinen; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Magenta&lt;br /&gt;    {&lt;br /&gt;        get { return oMagenta; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Maroon&lt;br /&gt;    {&lt;br /&gt;        get { return oMaroon; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor MediumAquamarine&lt;br /&gt;    {&lt;br /&gt;        get { return oMediumAquamarine; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor MediumBlue&lt;br /&gt;    {&lt;br /&gt;        get { return oMediumBlue; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor MediumOrchid&lt;br /&gt;    {&lt;br /&gt;        get { return oMediumOrchid; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor MediumPurple&lt;br /&gt;    {&lt;br /&gt;        get { return oMediumPurple; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor MediumSeaGreen&lt;br /&gt;    {&lt;br /&gt;        get { return oMediumSeaGreen; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor MediumSlateBlue&lt;br /&gt;    {&lt;br /&gt;        get { return oMediumSlateBlue; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor MediumSpringGreen&lt;br /&gt;    {&lt;br /&gt;        get { return oMediumSpringGreen; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor MediumTurquoise&lt;br /&gt;    {&lt;br /&gt;        get { return oMediumTurquoise; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor MediumVioletRed&lt;br /&gt;    {&lt;br /&gt;        get { return oMediumVioletRed; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor MidnightBlue&lt;br /&gt;    {&lt;br /&gt;        get { return oMidnightBlue; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor MintCream&lt;br /&gt;    {&lt;br /&gt;        get { return oMintCream; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor MistyRose&lt;br /&gt;    {&lt;br /&gt;        get { return oMistyRose; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Moccasin&lt;br /&gt;    {&lt;br /&gt;        get { return oMoccasin; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor NavajoWhite&lt;br /&gt;    {&lt;br /&gt;        get { return oNavajoWhite; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Navy&lt;br /&gt;    {&lt;br /&gt;        get { return oNavy; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor OldLace&lt;br /&gt;    {&lt;br /&gt;        get { return oOldLace; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Olive&lt;br /&gt;    {&lt;br /&gt;        get { return oOlive; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor OliveDrab&lt;br /&gt;    {&lt;br /&gt;        get { return oOliveDrab; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Orange&lt;br /&gt;    {&lt;br /&gt;        get { return oOrange; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor OrangeRed&lt;br /&gt;    {&lt;br /&gt;        get { return oOrangeRed; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Orchid&lt;br /&gt;    {&lt;br /&gt;        get { return oOrchid; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor PaleGoldenrod&lt;br /&gt;    {&lt;br /&gt;        get { return oPaleGoldenrod; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor PaleGreen&lt;br /&gt;    {&lt;br /&gt;        get { return oPaleGreen; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor PaleTurquoise&lt;br /&gt;    {&lt;br /&gt;        get { return oPaleTurquoise; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor PaleVioletRed&lt;br /&gt;    {&lt;br /&gt;        get { return oPaleVioletRed; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor PapayaWhip&lt;br /&gt;    {&lt;br /&gt;        get { return oPapayaWhip; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor PeachPuff&lt;br /&gt;    {&lt;br /&gt;        get { return oPeachPuff; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Peru&lt;br /&gt;    {&lt;br /&gt;        get { return oPeru; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Pink&lt;br /&gt;    {&lt;br /&gt;        get { return oPink; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Plum&lt;br /&gt;    {&lt;br /&gt;        get { return oPlum; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor PowderBlue&lt;br /&gt;    {&lt;br /&gt;        get { return oPowderBlue; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Purple&lt;br /&gt;    {&lt;br /&gt;        get { return oPurple; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Red&lt;br /&gt;    {&lt;br /&gt;        get { return oRed; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor RosyBrown&lt;br /&gt;    {&lt;br /&gt;        get { return oRosyBrown; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor RoyalBlue&lt;br /&gt;    {&lt;br /&gt;        get { return oRoyalBlue; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor SaddleBrown&lt;br /&gt;    {&lt;br /&gt;        get { return oSaddleBrown; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Salmon&lt;br /&gt;    {&lt;br /&gt;        get { return oSalmon; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor SandyBrown&lt;br /&gt;    {&lt;br /&gt;        get { return oSandyBrown; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor SeaGreen&lt;br /&gt;    {&lt;br /&gt;        get { return oSeaGreen; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor SeaShell&lt;br /&gt;    {&lt;br /&gt;        get { return oSeaShell; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Sienna&lt;br /&gt;    {&lt;br /&gt;        get { return oSienna; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Silver&lt;br /&gt;    {&lt;br /&gt;        get { return oSilver; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor SkyBlue&lt;br /&gt;    {&lt;br /&gt;        get { return oSkyBlue; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor SlateBlue&lt;br /&gt;    {&lt;br /&gt;        get { return oSlateBlue; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor SlateGray&lt;br /&gt;    {&lt;br /&gt;        get { return oSlateGray; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Snow&lt;br /&gt;    {&lt;br /&gt;        get { return oSnow; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor SpringGreen&lt;br /&gt;    {&lt;br /&gt;        get { return oSpringGreen; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor SteelBlue&lt;br /&gt;    {&lt;br /&gt;        get { return oSteelBlue; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Tan&lt;br /&gt;    {&lt;br /&gt;        get { return oTan; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Teal&lt;br /&gt;    {&lt;br /&gt;        get { return oTeal; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Thistle&lt;br /&gt;    {&lt;br /&gt;        get { return oThistle; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Tomato&lt;br /&gt;    {&lt;br /&gt;        get { return oTomato; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Transparent&lt;br /&gt;    {&lt;br /&gt;        get { return oTransparent; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Turquoise&lt;br /&gt;    {&lt;br /&gt;        get { return oTurquoise; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Violet&lt;br /&gt;    {&lt;br /&gt;        get { return oViolet; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Wheat&lt;br /&gt;    {&lt;br /&gt;        get { return oWheat; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor White&lt;br /&gt;    {&lt;br /&gt;        get { return oWhite; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor WhiteSmoke&lt;br /&gt;    {&lt;br /&gt;        get { return oWhiteSmoke; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor Yellow&lt;br /&gt;    {&lt;br /&gt;        get { return oYellow; }&lt;br /&gt;    }&lt;br /&gt;    public static TVColor YellowGreen&lt;br /&gt;    {&lt;br /&gt;        get { return oYellowGreen; }&lt;br /&gt;    }&lt;br /&gt;    #endregion&lt;br /&gt;&lt;br /&gt;    #region Misc methods&lt;br /&gt;    //METHODS: MISC&lt;br /&gt;    /// &lt;summary&gt;&lt;br /&gt;    /// Parses a RGBA value to create a TVColor object. Credits to BYTE-Smasher for this one ^.^&lt;br /&gt;    /// &lt;/summary&gt;&lt;br /&gt;    /// RGBA value&lt;br /&gt;    /// &lt;returns&gt;TVColor object created from the RGBA value&lt;/returns&gt;&lt;br /&gt;    public static TVColor Parse(int iRGBA)&lt;br /&gt;    {&lt;br /&gt;        //I copied this code from BYTE-Smasher.&lt;br /&gt;        // Some credits to byte :)&lt;br /&gt;&lt;br /&gt;        double rgb2, blu, grn, red, alpha;&lt;br /&gt;        rgb2 = iRGBA;&lt;br /&gt;&lt;br /&gt;        if (iRGBA &lt; rgb2 =" Math.Pow(256," blu =" ((rgb2" rgb2 =" (rgb2" grn =" rgb2" red =" (rgb2" alpha =" ((rgb2" red =" red" grn =" grn" blu =" blu" alpha =" alpha"&gt;&lt;br /&gt;    /// Calculates the brightness of this color according to the HSB set&lt;br /&gt;    ///&lt;br /&gt;    /// &lt;returns&gt;Brightness&lt;/returns&gt;&lt;br /&gt;    public float GetBrightness() { return this.cNetColor.GetBrightness(); }&lt;br /&gt;    /// &lt;summary&gt;&lt;br /&gt;    /// Calculates the hue of this color according to the HSB set&lt;br /&gt;    /// &lt;/summary&gt;&lt;br /&gt;    /// &lt;returns&gt;Hue&lt;/returns&gt;&lt;br /&gt;    public float GetHue() { return this.cNetColor.GetHue(); }&lt;br /&gt;    /// &lt;summary&gt;&lt;br /&gt;    /// Calculates the saturation of this color according to the HSB set&lt;br /&gt;    /// &lt;/summary&gt;&lt;br /&gt;    /// &lt;returns&gt;Saturation&lt;/returns&gt;&lt;br /&gt;    public float GetSaturation() { return this.cNetColor.GetSaturation(); }&lt;br /&gt;&lt;br /&gt;    /// &lt;summary&gt;&lt;br /&gt;    /// Parses the 4 RGBA components to create a TVColor object&lt;br /&gt;    /// &lt;/summary&gt;&lt;br /&gt;    /// R component&lt;br /&gt;    /// G component&lt;br /&gt;    /// B component&lt;br /&gt;    /// A component&lt;br /&gt;    /// &lt;returns&gt;TVColor object created from the 4 components&lt;/returns&gt;&lt;br /&gt;    public static TVColor Parse(float r, float g, float b, float a)&lt;br /&gt;    {&lt;br /&gt;        return new TVColor(r, g, b, a, "Unknown");&lt;br /&gt;    }&lt;br /&gt;&lt;br /&gt;    /// &lt;summary&gt;&lt;br /&gt;    /// Internal function to encode an 32-bit RGBA value from r, g, b and a components.&lt;br /&gt;    /// Credits to Sylvain for this great piece of code :)&lt;br /&gt;    /// &lt;/summary&gt;&lt;br /&gt;    /// R component&lt;br /&gt;    /// G component&lt;br /&gt;    /// B component&lt;br /&gt;    /// A component&lt;br /&gt;    /// &lt;returns&gt;32-bit encoded RGBA value&lt;/returns&gt;&lt;br /&gt;    private static int EncodeRGBA(float r, float g, float b, float a)&lt;br /&gt;    {&lt;br /&gt;        //Thank Sylvain for this piece of code!&lt;br /&gt;        uint uA = (uint)(1f / a * 255f);&lt;br /&gt;        uint uR = (uint)(1f / r * 255f);&lt;br /&gt;        uint uG = (uint)(1f / g * 255f);&lt;br /&gt;        uint uB = (uint)(1f / b * 255f);&lt;br /&gt;&lt;br /&gt;        return (int)(uA * 16777216u + uR * 65536u + uG * 255u + uB);&lt;br /&gt;    }&lt;br /&gt;    #endregion&lt;br /&gt;&lt;br /&gt;    #region override base&lt;br /&gt;    public static bool operator !=(TVColor left, TVColor right)&lt;br /&gt;    {&lt;br /&gt;        if (left.RGBA == right.RGBA) return true;&lt;br /&gt;        else return false;&lt;br /&gt;    }&lt;br /&gt;    public static bool operator ==(TVColor left, TVColor right)&lt;br /&gt;    {&lt;br /&gt;        if (left.RGBA == right.RGBA) return true;&lt;br /&gt;        else return false;&lt;br /&gt;    }&lt;br /&gt;    public override bool Equals(object obj)&lt;br /&gt;    {&lt;br /&gt;        return base.Equals(obj);&lt;br /&gt;    }&lt;br /&gt;    public override int GetHashCode()&lt;br /&gt;    {&lt;br /&gt;        return base.GetHashCode();&lt;br /&gt;    }&lt;br /&gt;    /// &lt;summary&gt;&lt;br /&gt;    /// Coverts this TVColor instance to a string&lt;br /&gt;    /// &lt;/summary&gt;&lt;br /&gt;    /// &lt;returns&gt;Type and name of this object in text&lt;/returns&gt;&lt;br /&gt;    public override string ToString()&lt;br /&gt;    {&lt;br /&gt;        return "TVColor [" + this.Name + "]";&lt;br /&gt;    }&lt;br /&gt;    #endregion&lt;br /&gt;}&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/pre&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-4574886723674757089?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/4574886723674757089'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/4574886723674757089'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2008/04/rynus-reins-tv-color.html' title='Rynus Rein&apos;s TV Color'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-5049731476881740653</id><published>2008-04-20T17:27:00.003+02:00</published><updated>2008-04-20T17:32:23.830+02:00</updated><title type='text'>Tutorial from Javin's Book</title><content type='html'>&lt;span&gt;The first section of Javin's "&lt;/span&gt;Beginner's Guide to Programming in TV using VB6" book plus source code for all the examples.&lt;a href="http://www.truevision3d.com/forums/tv3d_sdk_65/beginners_guide_to_programming_in_tv_using_vb6-t13460.0.html;msg93612#msg93612"&gt;&lt;br /&gt;&lt;/a&gt;&lt;div style="font-weight: bold;" id="subject_93612"&gt;          &lt;/div&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;&lt;br /&gt;Note: This tutorial was not tested, so modifications might be necessary to make it work with the newest Truevision dll.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Language: VB 6&lt;br /&gt;File Type: Visual Studio 6 Project&lt;br /&gt;Filesize: 1 MB&lt;br /&gt;&lt;a href="http://www.javin-inc.com/"&gt;Download(Link)&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-5049731476881740653?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/5049731476881740653'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/5049731476881740653'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2008/04/tutorial-from-javins-book.html' title='Tutorial from Javin&apos;s Book'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-2422061375859822006</id><published>2008-04-20T17:24:00.002+02:00</published><updated>2008-04-20T17:33:11.987+02:00</updated><title type='text'>Rocky's TV Morph Demo</title><content type='html'>&lt;span style="font-style: italic;"&gt;Note: This demo was not tested, so modifications might be necessary to make it work with the newest Truevision dll.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Language: VB 6&lt;br /&gt;File Type: Visual Studio 6 Project&lt;br /&gt;Filesize: 7.6 MB&lt;br /&gt;&lt;a href="http://webfilehosting.com/OA5QIPVF2RW4/Rockys_TV_MORPH_Demo.zip"&gt;Download(webfilehosting)&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-2422061375859822006?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/2422061375859822006'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/2422061375859822006'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2008/04/rockys-tv-morph-demo.html' title='Rocky&apos;s TV Morph Demo'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-3624504495750129508</id><published>2008-04-20T17:19:00.002+02:00</published><updated>2008-05-01T00:09:34.866+02:00</updated><title type='text'>Render Monkey TV Conversion</title><content type='html'>&lt;span style="font-style: italic;"&gt;Note: This tutorial was not tested, so modifications might be necessary to make it work with the newest Truevision dll.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Language: VB 6&lt;br /&gt;File Type: Visual Studio 6 Project&lt;br /&gt;Filesize: 2.9 MB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?tz57lbkm2nm"&gt;Download(MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;a href="http://webfilehosting.com/M1LZF47A92W5/Render_Monkey_TV_Conversion.zip"&gt;Download(webfilehosting)&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-3624504495750129508?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/3624504495750129508'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/3624504495750129508'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2008/04/render-monkey-tv-conversion.html' title='Render Monkey TV Conversion'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-7128802069636489845</id><published>2008-04-20T17:17:00.001+02:00</published><updated>2008-05-01T00:08:29.691+02:00</updated><title type='text'>Paint on a Mesh</title><content type='html'>&lt;span style="font-style: italic;"&gt;Note: This demo was not tested, so modifications might be necessary to make it work with the newest Truevision dll.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt; Language: VB 6&lt;br /&gt; File Type: Visual Studio 6 Project&lt;br /&gt; Filesize: 80 KB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?5ojec0rzdy2"&gt;Download(Mediafire)&lt;/a&gt;&lt;br /&gt; &lt;a href="http://www.truevision3d.com/downloads/details.php?file=50"&gt;Download(Link)&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-7128802069636489845?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/7128802069636489845'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/7128802069636489845'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2008/04/paint-on-mesh.html' title='Paint on a Mesh'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-1228560004164625150</id><published>2008-04-20T17:15:00.005+02:00</published><updated>2008-09-17T14:55:11.966+02:00</updated><title type='text'>Ragdoll</title><content type='html'>&lt;span style="font-style: italic;"&gt;Note: This demo was not tested, so modifications might be necessary to make it work with the newest Truevision dll.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Language: VB 6&lt;br /&gt;File Type: Visual Studio 6 Project&lt;br /&gt;Filesize: 2.3 MB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?md7jcyxzmy1"&gt;Download(MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Author: BeDi&lt;br /&gt;Additional Links: &lt;a href="http://www.truevision3d.com/forums/tv3d_sdk_65/ragdoll_system_example-t10696.0.html"&gt;TV3D Forum Topic&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-1228560004164625150?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/1228560004164625150'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/1228560004164625150'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2008/04/ragdoll.html' title='Ragdoll'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-11725537578612384</id><published>2008-04-20T16:59:00.005+02:00</published><updated>2008-05-25T23:53:54.576+02:00</updated><title type='text'>CarPhysics</title><content type='html'>&lt;span style="font-style: italic;"&gt;Note: This demo was not tested, so modifications might be necessary to make it work with the newest Truevision dll.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Language: VB 6&lt;br /&gt;File Type: Visual Studio 6 Project&lt;br /&gt;Filesize: 3.7 MB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?w0zxy9glxdq"&gt;Download(MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Additional Links: &lt;a href="http://www.truevision3d.com/forums/tv3d_sdk_65/car_physics_demo-t15527.0.html"&gt;TV3D Forum Topic&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-11725537578612384?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/11725537578612384'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/11725537578612384'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2008/04/carphysics.html' title='CarPhysics'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-6566397353824615825</id><published>2008-04-20T13:02:00.012+02:00</published><updated>2009-02-07T13:05:06.690+01:00</updated><title type='text'>Libraries and Tools</title><content type='html'>These libraries and tools can be used with TV3D projects.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;TV3D 6.5:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Open Source:&lt;/span&gt;&lt;br /&gt;&lt;a href="http://groups.google.com.au/group/vsleepy"&gt;TvTerrainPaint&lt;/a&gt; - allows you to paint on a heightmap with 3 platting textures&lt;br /&gt;&lt;a href="http://adria.fesb.hr/%7Ejobasic/tvsm/"&gt;TVScene Manager&lt;/a&gt;&lt;span style=";font-family:courier new;font-size:100%;"  &gt; &lt;/span&gt;- a good solution for massive and complex 3D worlds&lt;br /&gt;&lt;a href="http://www.truevision3d.com/forums/tv3d_sdk_65/progressive_meshes_tool_release-t16809.0.html"&gt;Progressive Mesh Tool&lt;/a&gt; - reduce the polycount of meshes&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Free:&lt;/span&gt;&lt;br /&gt;&lt;a href="http://ammunitionsdk.gabereiser.com/"&gt;Ammunition SDK&lt;/a&gt; - Advanced user interface library, Half-life .map file loader, random name generator&lt;br /&gt;&lt;a href="http://www.truevision3d.com/forums/showcase/rns_performance_profiler-t16175.0.html"&gt;RNS Performance Profiler&lt;/a&gt; - show performance timers as graphs&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Commercial:&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.eeisi.com/tvprojects/index.php/Main_Page"&gt;EagleEye's TrueVision Projects&lt;/a&gt; - EEGUI, TVM &amp;amp; TVA Mass Converter, Material Editor&lt;br /&gt;&lt;a href="http://www.truevision3d.com/forums/announcements/geonardo_15_released-t18790.0.html"&gt;Geonardo&lt;/a&gt; - A world creation system, including a world editor and samples&lt;br /&gt;&lt;a href="http://www.truevision3d.com/forums/tv3d_sdk_65/planetx_map_editor-t15684.0.html"&gt;PlanetX Map Editor&lt;/a&gt; - An advanced 3D world editor for TV3D 6.5&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;TV3D 6.3:&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Free:&lt;/span&gt;&lt;br /&gt;&lt;a href="http://zicma.rc-part.com/"&gt;ZPGui&lt;/a&gt; - A GUI ysytem by zicmaxx&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-6566397353824615825?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/6566397353824615825'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/6566397353824615825'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2008/04/libraries-and-tools.html' title='Libraries and Tools'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-8088010112439334085</id><published>2008-04-20T12:43:00.008+02:00</published><updated>2009-09-01T13:52:07.208+02:00</updated><title type='text'>TV 6.5 VB .NET Tutorials</title><content type='html'>Insane Genius converted the tutorials of the TV3D 6.3 SDK to work with TV3D 6.5.&lt;br /&gt;&lt;br /&gt;The included tutorials are:&lt;br /&gt;A01 - A Simple form&lt;br /&gt;A02 - A Simple Teapot&lt;br /&gt;A03 - A complex teapot&lt;br /&gt;A04 - Keyboard Input&lt;br /&gt;A05 - A small room&lt;br /&gt;A06 - Move in the room&lt;br /&gt;A07 - A landscape&lt;br /&gt;A08 - A complete Landscape&lt;br /&gt;A09 - Controling a tank&lt;br /&gt;A10 - A moving but semi static camera&lt;br /&gt;A11 - A moving and dynamic camera&lt;br /&gt;A12 - Get a landscape position&lt;br /&gt;A13 - Mouse pick a 3D object&lt;br /&gt;A14 - Give a destination to a mesh&lt;br /&gt;A16 - Add trees to landscape&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_3Hu9ptWN428/SAseBmT8goI/AAAAAAAAADo/x6BpP-2vYQw/s1600-h/Tutorial+A8.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://4.bp.blogspot.com/_3Hu9ptWN428/SAseBmT8goI/AAAAAAAAADo/x6BpP-2vYQw/s320/Tutorial+A8.jpg" alt="" id="BLOGGER_PHOTO_ID_5191276008287535746" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_3Hu9ptWN428/SAsfTGT8gpI/AAAAAAAAADw/cXrBHDNcNwU/s1600-h/Tutorial+A16.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://2.bp.blogspot.com/_3Hu9ptWN428/SAsfTGT8gpI/AAAAAAAAADw/cXrBHDNcNwU/s320/Tutorial+A16.jpg" alt="" id="BLOGGER_PHOTO_ID_5191277408446874258" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Language: VB .NET&lt;br /&gt;Files Type: Visual Studio 2005 solution&lt;br /&gt;File Size: 21.5 MB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?2ont1xm1blt"&gt;Download (MediaFire)&lt;/a&gt;&lt;a href="http://www.mediafire.com/?2ont1xm1blt"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Additional Links: &lt;a href="http://www.truevision3d.com/forums/tv3d_sdk_65/here_are_some_65_vbnet_tutorials-t17574.0.html"&gt;TV3D Forum Topic&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-8088010112439334085?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/8088010112439334085'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/8088010112439334085'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2008/04/tv-65-vb-net-tutorials.html' title='TV 6.5 VB .NET Tutorials'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_3Hu9ptWN428/SAseBmT8goI/AAAAAAAAADo/x6BpP-2vYQw/s72-c/Tutorial+A8.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-3031796007194488223</id><published>2008-04-19T19:06:00.002+02:00</published><updated>2008-04-30T23:40:03.660+02:00</updated><title type='text'>Game Menu</title><content type='html'>A game menu with a scrolling map in the background.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_3Hu9ptWN428/SAomx2T8gnI/AAAAAAAAADg/-SEVh_p1YCg/s1600-h/gameMenu.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://4.bp.blogspot.com/_3Hu9ptWN428/SAomx2T8gnI/AAAAAAAAADg/-SEVh_p1YCg/s320/gameMenu.jpg" alt="" id="BLOGGER_PHOTO_ID_5191004158332535410" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Language: C#&lt;br /&gt;File Type: Visual Studio 2005 solution&lt;br /&gt;File Size: 0.8 MB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?chud2mmz2df"&gt;Download (MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.truevision3d.com/downloads/details.php?file=56"&gt;Download (Link)&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-3031796007194488223?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/3031796007194488223'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/3031796007194488223'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2008/04/game-menu.html' title='Game Menu'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_3Hu9ptWN428/SAomx2T8gnI/AAAAAAAAADg/-SEVh_p1YCg/s72-c/gameMenu.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-8982900732000943170</id><published>2008-04-19T19:01:00.006+02:00</published><updated>2008-05-25T23:47:58.442+02:00</updated><title type='text'>Emissive Texture</title><content type='html'>Here's how to use self-illuminating textures using a Render surface (i.e. car headlines or space ship windows).&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_3Hu9ptWN428/SAomE2T8gmI/AAAAAAAAADY/rWYAO49p6Ww/s1600-h/emissiveTexture.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://4.bp.blogspot.com/_3Hu9ptWN428/SAomE2T8gmI/AAAAAAAAADY/rWYAO49p6Ww/s320/emissiveTexture.jpg" alt="" id="BLOGGER_PHOTO_ID_5191003385238422114" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Language: C#&lt;br /&gt;File Type: Visual Studio 2005 solution&lt;br /&gt;File Size: 1.3 MB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?tgzm3muz0it"&gt;Download (MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Additional Links: &lt;a href="http://www.truevision3d.com/downloads/details.php?file=49"&gt;TV3D Resource Library&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-8982900732000943170?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/8982900732000943170'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/8982900732000943170'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2008/04/emissive-texture.html' title='Emissive Texture'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_3Hu9ptWN428/SAomE2T8gmI/AAAAAAAAADY/rWYAO49p6Ww/s72-c/emissiveTexture.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-6627182460876693131</id><published>2008-04-19T17:08:00.009+02:00</published><updated>2008-05-25T23:50:43.344+02:00</updated><title type='text'>Marching Cubes</title><content type='html'>Manipulate the mesh by clicking on it.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_3Hu9ptWN428/SAoLGWT8gjI/AAAAAAAAADE/9hI0gLmb5Ds/s1600-h/marching+cubes.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://2.bp.blogspot.com/_3Hu9ptWN428/SAoLGWT8gjI/AAAAAAAAADE/9hI0gLmb5Ds/s320/marching+cubes.jpg" alt="" id="BLOGGER_PHOTO_ID_5190973724194275890" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="display: block;" id="formatbar_Buttons"&gt;&lt;span class="on" style="display: block;" id="formatbar_Add_Video" title="Add Video" onmouseover="ButtonHoverOn(this);" onmouseout="ButtonHoverOff(this);" onmouseup="addVideo();" onmousedown="CheckFormatting(event);;ButtonMouseDown(this);"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;Language: VB .NET&lt;br /&gt;File Type: Visual Studio 2005 solution&lt;br /&gt;Filesize: 1.2 MB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?exzulmybkoy"&gt;Download (MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/108746606/TV3DMarchingCubesVB.zip.html"&gt;Download (Rapidshare)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Author: Sylvain, converted to VB .NET by JohnB&lt;br /&gt;Additional Links: &lt;a href="http://www.truevision3d.com/forums/tv3d_sdk_65/small_demo_of_mesh_deforming_using_voxels-t14957.0.html"&gt;TV3D Forum Topic&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-6627182460876693131?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/6627182460876693131'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/6627182460876693131'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2008/04/marching-cubes.html' title='Marching Cubes'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_3Hu9ptWN428/SAoLGWT8gjI/AAAAAAAAADE/9hI0gLmb5Ds/s72-c/marching+cubes.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-4061516192209928138</id><published>2008-04-19T17:01:00.007+02:00</published><updated>2008-05-25T23:50:23.344+02:00</updated><title type='text'>Splatting Sample</title><content type='html'>This demo shows off splatting. Complete with flowing lava.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_3Hu9ptWN428/SAoJXmT8giI/AAAAAAAAAC8/GFpm0HmAtgM/s1600-h/splatsample.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://3.bp.blogspot.com/_3Hu9ptWN428/SAoJXmT8giI/AAAAAAAAAC8/GFpm0HmAtgM/s320/splatsample.jpg" alt="" id="BLOGGER_PHOTO_ID_5190971821523763746" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Language: VB .NET&lt;br /&gt;File Type: Visual Studio 2005 solution&lt;br /&gt;Filesize: 3.6 MB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?dku2tk5pjy9"&gt;Download (MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/108754291/splatsample.zip.html"&gt;Download (Rapidshare)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Author: Eric&lt;br /&gt;Additional Links: &lt;a href="http://www.truevision3d.com/forums/tv3d_sdk_65/revamped_landscape_splatting_sample-t16325.0.html"&gt;TV3D Forum Topic&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-4061516192209928138?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/4061516192209928138'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/4061516192209928138'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2008/04/splatting-sample.html' title='Splatting Sample'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_3Hu9ptWN428/SAoJXmT8giI/AAAAAAAAAC8/GFpm0HmAtgM/s72-c/splatsample.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-2613090149341408674</id><published>2008-04-19T16:54:00.009+02:00</published><updated>2008-05-25T23:50:01.993+02:00</updated><title type='text'>ExplodeMesh</title><content type='html'>Let a mesh explode into many small pieces.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_3Hu9ptWN428/SAoHsmT8ghI/AAAAAAAAAC0/RmoveKtZEPo/s1600-h/explode+mesh.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://3.bp.blogspot.com/_3Hu9ptWN428/SAoHsmT8ghI/AAAAAAAAAC0/RmoveKtZEPo/s320/explode+mesh.jpg" alt="" id="BLOGGER_PHOTO_ID_5190969983277761042" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Language: VB .NET&lt;br /&gt;File Type: Visual Studio 2005 solution&lt;br /&gt;Filesize: 3.2 MB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?jhcuvcjnfwn"&gt;Download(MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/108743285/jviper_ExplodeMesh.zip.html"&gt;Download (Rapidshare)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Author: Jviper&lt;br /&gt;Additional Links: &lt;a href="http://www.truevision3d.com/forums/tv3d_sdk_65/mesh_explosion_with_minimeshes-t15574.0.html"&gt;TV3D Forum Topic&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-2613090149341408674?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/2613090149341408674'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/2613090149341408674'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2008/04/jvipers-explodemesh.html' title='ExplodeMesh'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_3Hu9ptWN428/SAoHsmT8ghI/AAAAAAAAAC0/RmoveKtZEPo/s72-c/explode+mesh.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-4682081276092554189</id><published>2008-04-19T16:50:00.010+02:00</published><updated>2008-05-25T23:49:23.159+02:00</updated><title type='text'>Fur Demo</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_3Hu9ptWN428/SAoG92T8ggI/AAAAAAAAACs/lT0ThVFZ0as/s1600-h/fur+demo.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://4.bp.blogspot.com/_3Hu9ptWN428/SAoG92T8ggI/AAAAAAAAACs/lT0ThVFZ0as/s320/fur+demo.jpg" alt="" id="BLOGGER_PHOTO_ID_5190969180118876674" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Language: VB .NET&lt;br /&gt;File Type: Visual Studio 2005 solution&lt;br /&gt;File Size: 1.8 MB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?cwpdlbrudxz"&gt;Download (MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/108742413/fur.zip.html"&gt;Download (Rapidshare)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Author: Blindside&lt;br /&gt;Additional Links: &lt;a href="http://www.truevision3d.com/forums/showcase/realtime_hlsl_fur_demo_now_includes_video-t14428.0.html"&gt;TV3D Forum Topic&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-4682081276092554189?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/4682081276092554189'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/4682081276092554189'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2008/04/blindsideds-fur-demo.html' title='Fur Demo'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_3Hu9ptWN428/SAoG92T8ggI/AAAAAAAAACs/lT0ThVFZ0as/s72-c/fur+demo.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-2997544891510252004</id><published>2008-04-19T16:13:00.007+02:00</published><updated>2008-04-30T23:30:12.259+02:00</updated><title type='text'>Vehicle Starter Kit</title><content type='html'>This small demo shows how to setup a simple vehicle system with physics. You are able to drive the car slide the car and even turn the car over.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_3Hu9ptWN428/SAn-VmT8gfI/AAAAAAAAACk/RoNsqKH2jAU/s1600-h/vehicle+starter+kit.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://2.bp.blogspot.com/_3Hu9ptWN428/SAn-VmT8gfI/AAAAAAAAACk/RoNsqKH2jAU/s320/vehicle+starter+kit.jpg" alt="" id="BLOGGER_PHOTO_ID_5190959692536119794" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Language: C#&lt;br /&gt;File Type: Visual Studio 2005 solution&lt;br /&gt;File Size: 2.3 MB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?gzmlz9my93x"&gt;Download (MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;a href="http://webfilehosting.com/TDYJ0B75AGW7/VehicleStarterKit.zip"&gt;Download (webfilehosting)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Author: Lyrical&lt;br /&gt;Additional Links: &lt;a href="http://www.truevision3d.com/downloads/details.php?file=49"&gt;TV3D Resource Library&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-2997544891510252004?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/2997544891510252004'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/2997544891510252004'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2008/04/lyricals-vehicle-starter-kit.html' title='Vehicle Starter Kit'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_3Hu9ptWN428/SAn-VmT8gfI/AAAAAAAAACk/RoNsqKH2jAU/s72-c/vehicle+starter+kit.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-2705077363573248598</id><published>2008-04-19T16:00:00.008+02:00</published><updated>2008-05-25T23:47:34.550+02:00</updated><title type='text'>Physics Sample</title><content type='html'>Knock over some crates with a ball.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_3Hu9ptWN428/SAn7TmT8geI/AAAAAAAAACc/trHpjlL-HXo/s1600-h/PhysicsSample.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://2.bp.blogspot.com/_3Hu9ptWN428/SAn7TmT8geI/AAAAAAAAACc/trHpjlL-HXo/s320/PhysicsSample.jpg" alt="" id="BLOGGER_PHOTO_ID_5190956359641498082" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Language: C#&lt;br /&gt;File Type: Visual Studio 2005 solution&lt;br /&gt;File Size: 1.2 MB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?xgxdwlxuvvw"&gt;Download (MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/108732072/PhysicsSample.zip.html"&gt;Download (Rapidshare)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Author: Valcriss&lt;br /&gt;Additional Links: &lt;a href="http://www.truevision3d.com/forums/tv3d_sdk_65/simple_physics_sample-t15650.0.html"&gt;TV3D Forum Topic&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-2705077363573248598?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/2705077363573248598'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/2705077363573248598'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2008/04/physics-sample.html' title='Physics Sample'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_3Hu9ptWN428/SAn7TmT8geI/AAAAAAAAACc/trHpjlL-HXo/s72-c/PhysicsSample.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-2403320043757946084</id><published>2008-04-19T15:08:00.006+02:00</published><updated>2009-06-02T19:16:14.376+02:00</updated><title type='text'>Contact</title><content type='html'>&lt;!-- Begin Response-O-Matic Form --&gt;If you would like to submit a file, please let me know. Send me a link or upload it to a filehost like &lt;a href="http://www.mediafire.com/"&gt;mediafire&lt;/a&gt; and include the link in the message.&lt;br /&gt;&lt;!-- Begin Response-O-Matic Form --&gt;&lt;br /&gt;&lt;!-- DO NOT EDIT YOUR FORM HERE, PLEASE LOG IN AND EDIT AT RESPONSE-O-MATIC.COM --&gt;&lt;br /&gt;&lt;form enctype="multipart/form-data" method="post" action="http://www.response-o-matic.com/mail.php" accept-charset="UTF-8"&gt;&lt;input type="hidden" name="acctid" id="acctid" value="df3722nzfif4upig" /&gt;&lt;input type="hidden" name="formid" id="formid" value="252838" /&gt;&lt;input type="hidden" name="required_vars" id="required_vars" value="name,email,field-85fd2cce1039df2" /&gt;&lt;table cellspacing="1" cellpadding="1" border="0"&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;strong&gt;Name:&lt;/strong&gt;&lt;/td&gt;&lt;td valign="top"&gt;&lt;input type="text" name="name" id="name" size="40" value="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;strong&gt;Email Address:&lt;/strong&gt;&lt;/td&gt;&lt;td valign="top"&gt;&lt;input type="text" name="email" id="email" size="40" value="" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;strong&gt;Message:&lt;/strong&gt;&lt;/td&gt;&lt;td valign="top"&gt;&lt;textarea name="field-85fd2cce1039df2" id="field-85fd2cce1039df2" rows="6" cols="40"&gt;&lt;/textarea&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan="2" align="center"&gt;&lt;input type="submit" value=" Submit Form " /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/form&gt;&lt;br&gt;&lt;center&gt;&lt;font face="Arial, Helvetica" size="1"&gt;&lt;b&gt;&lt;br /&gt;Free &lt;a href="http://www.response-o-matic.com"&gt;email forms&lt;/a&gt;&lt;/b&gt;&lt;/font&gt;&lt;/center&gt;&lt;!-- End Response-O-Matic Form --&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-2403320043757946084?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/2403320043757946084'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/2403320043757946084'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2008/04/contact.html' title='Contact'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-2103026686657153416</id><published>2008-04-19T14:56:00.010+02:00</published><updated>2008-05-25T23:48:43.648+02:00</updated><title type='text'>HLSL Sky C#</title><content type='html'>Zak's HLSL Sky behaves just like the real thing. There is a complete day/night cycle with sun, stars,moon and clouds. The demo also contains detailed instructions on how to integrate the sky into your project.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_3Hu9ptWN428/SAntZWT8gdI/AAAAAAAAACU/3aHWdiJMtlI/s1600-h/HLSL+Sky2.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://1.bp.blogspot.com/_3Hu9ptWN428/SAntZWT8gdI/AAAAAAAAACU/3aHWdiJMtlI/s320/HLSL+Sky2.jpg" alt="" id="BLOGGER_PHOTO_ID_5190941065262957010" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_3Hu9ptWN428/SAntY2T8gcI/AAAAAAAAACM/pqZfVuu3-RI/s1600-h/HLSL+Sky1.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://3.bp.blogspot.com/_3Hu9ptWN428/SAntY2T8gcI/AAAAAAAAACM/pqZfVuu3-RI/s320/HLSL+Sky1.jpg" alt="" id="BLOGGER_PHOTO_ID_5190941056673022402" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Language: C#&lt;br /&gt;File Type: Visual Studio 2005 solution&lt;br /&gt;File Size: 2.7 MB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?htzjytrti1n"&gt;Download (MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/108719602/HLSLSkyDemo.zip.html"&gt;Download (Rapidshare)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Author: Zaknafein, conversion to C# by Lyrical&lt;br /&gt;Additional Links: &lt;a href="http://www.truevision3d.com/forums/tv3d_sdk_65/zaks_hlsl_sky_demo_in_vbnet_download-t12366.0.html"&gt;TV3D Forum Topic&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-2103026686657153416?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/2103026686657153416'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/2103026686657153416'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2008/04/hlsl-sky.html' title='HLSL Sky C#'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_3Hu9ptWN428/SAntZWT8gdI/AAAAAAAAACU/3aHWdiJMtlI/s72-c/HLSL+Sky2.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-8086257048865466487</id><published>2008-04-19T14:07:00.012+02:00</published><updated>2008-05-25T23:46:02.242+02:00</updated><title type='text'>TV 6.5 C# Tutorials</title><content type='html'>I converted tutorials A0 to A14 of the TV3D 6.3 SDK to work with TV3D 6.5.&lt;br /&gt;The included tutorials are:&lt;br /&gt;&lt;br /&gt;A0 - C# Template&lt;br /&gt;A01 - A Simple form&lt;br /&gt;A02 - A Simple Teapot&lt;br /&gt;A03 - A complex teapot&lt;br /&gt;A05 - A small room&lt;br /&gt;A06 - Move in the room&lt;br /&gt;A07 - A landscape&lt;br /&gt;A08 - A complete Landscape&lt;br /&gt;A09 - Controling a tank&lt;br /&gt;A10 - A moving but semi static camera&lt;br /&gt;A11 - A moving and dynamic camera&lt;br /&gt;A12 - Get a landscape position&lt;br /&gt;A13 - Mouse pick a 3D object&lt;br /&gt;A14 - Give a destination to a mesh&lt;br /&gt;B10 - FPS Movement&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_3Hu9ptWN428/SAseBmT8goI/AAAAAAAAADo/x6BpP-2vYQw/s1600-h/Tutorial+A8.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://4.bp.blogspot.com/_3Hu9ptWN428/SAseBmT8goI/AAAAAAAAADo/x6BpP-2vYQw/s320/Tutorial+A8.jpg" alt="" id="BLOGGER_PHOTO_ID_5191276008287535746" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_3Hu9ptWN428/SAnhv2T8gaI/AAAAAAAAAB8/SzQosYgoeoo/s1600-h/tutorials1.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://3.bp.blogspot.com/_3Hu9ptWN428/SAnhv2T8gaI/AAAAAAAAAB8/SzQosYgoeoo/s320/tutorials1.jpg" alt="" id="BLOGGER_PHOTO_ID_5190928257670480290" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Language: C#&lt;br /&gt;Files Type: Visual Studio 2005 solution&lt;br /&gt;File Size: 29 MB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?4b0zpwmgjo3"&gt;Download (MediaFire)&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-8086257048865466487?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/8086257048865466487'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/8086257048865466487'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2008/04/tv-65-tutorials.html' title='TV 6.5 C# Tutorials'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_3Hu9ptWN428/SAseBmT8goI/AAAAAAAAADo/x6BpP-2vYQw/s72-c/Tutorial+A8.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-8855123767087475417</id><published>2008-04-19T13:50:00.041+02:00</published><updated>2011-04-28T16:24:04.450+02:00</updated><title type='text'>TV 6.5 Demos</title><content type='html'>All Demos require  the &lt;a href="http://www.truevision3d.com/downloads.php"&gt;Truevision3D 6.5 SDK&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;C#&lt;/span&gt;&lt;span style="font-weight: bold;"&gt; .NET &lt;/span&gt;&lt;span&gt;(&lt;/span&gt;Visual Studio 2005 or &lt;a href="http://www.microsoft.com/express/"&gt;Visual Studio 2008&lt;/a&gt;)&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2007/08/tv3d-in-wpf.html"&gt;TV3D in WPF&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2007/06/cubic-shadow-mapping.html"&gt;Cubic Shadow Mapping&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2007/04/summer-evening-city.html"&gt;Summer Evening City&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2007/02/parallel-split-shadow-mapping.html"&gt;Parallel Split Shadow Mapping&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2008/07/landscape-paging.html"&gt;Landscape Paging&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2008/04/arius-meadow-demo-c.html"&gt;Meadow Demo&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2008/04/physics-sample.html"&gt;Physics Sample&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2008/04/lyricals-vehicle-starter-kit.html"&gt;Vehicle Starter Kit&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2008/04/emissive-texture.html"&gt;Emissive Texture&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2008/01/hdrr.html"&gt;HDRR&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2007/09/3d-pong-game.html"&gt;3D Pong Game&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2007/04/material-world-demo-c.html"&gt;Material World&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Zak's Projects:&lt;br /&gt;&lt;/span&gt;&lt;a href="http://tv3dsamples.blogspot.com/2007/08/stencil-rendering.html"&gt;&lt;span&gt;Stencil Rendering&lt;/span&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://tv3dsamples.blogspot.com/2007/08/stimergy-game-in-36-hours.html"&gt;Stimergy - A Game in 36 Hours&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2007/06/isotropic-lighting-models-comparison.html"&gt;Isotropic Lighting Models Comparison&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2008/01/post-processing-sample.html"&gt;&lt;span&gt;Post Processing&lt;/span&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://tv3dsamples.blogspot.com/2008/04/hlsl-sky.html"&gt;&lt;span&gt;HLSL Sky&lt;/span&gt;&lt;/a&gt;&lt;span&gt; &lt;/span&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://www.theinstructionlimit.com/?p=17"&gt;Bloom Shader&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.theinstructionlimit.com/?p=12"&gt;Soft Stencil Shadows&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.theinstructionlimit.com/?p=10"&gt;Non-Reflective Water&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.theinstructionlimit.com/?p=9"&gt;Height-Based Landscape Coloring&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.theinstructionlimit.com/?p=8"&gt;The Blue Planet&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.theinstructionlimit.com/?p=7"&gt;Bullet Trails&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.theinstructionlimit.com/?p=5"&gt;AGT's 3rd Person Demo&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2007/09/trouble-in-euclidea.html"&gt;Trouble in Euclidea&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;VB .NET &lt;/span&gt;&lt;span&gt;(&lt;/span&gt;Visual Studio 2005 or &lt;a href="http://www.microsoft.com/express/"&gt;Visual Studio 2008&lt;/a&gt;)&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2007/02/zaks-ocean-shader-improved.html"&gt;Zaks Ocean Shader Improved&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2007/02/jvipers-physics-demo-3.html"&gt;Jviper's Physics Demo 3&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2008/02/move-physics-enabled-teapot-with-arrow.html"&gt;&lt;span style="text-decoration: underline;"&gt;Jviper's Physics Demo 2&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2008/01/jvipers-physics-demo.html"&gt;Jviper's Physics Demo&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2007/09/conflicts-kholdan.html"&gt;Conflicts Kholdan&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2008/04/blindsideds-fur-demo.html"&gt;&lt;span&gt;Fur Demo&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2008/04/jvipers-explodemesh.html"&gt;ExplodeMesh&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2008/04/splatting-sample.html"&gt;Splatting Sample&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2008/04/marching-cubes.html"&gt;Marching Cubes&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2008/04/game-menu.html"&gt;Game Menu&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2008/04/lenns-room.html"&gt;Lenn's Room&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2008/04/planetsim.html"&gt;PlanetSim&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2008/04/cubemap-test.html"&gt;CubeMap Test&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2007/04/material-world-demo-vb-net.html"&gt;Material World&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Zak's Projects:&lt;br /&gt;&lt;/span&gt;&lt;a href="http://tv3dsamples.blogspot.com/2008/07/landscape-shadowmapping.html"&gt;&lt;span&gt;Landscape Shadowmapping&lt;/span&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://tv3dsamples.blogspot.com/2008/04/hlsl-sky-vb-net.html"&gt;&lt;span&gt;HLSL Sky&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.theinstructionlimit.com/?p=21"&gt;Static Ambient Occlusion&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.theinstructionlimit.com/?p=20"&gt;Realtime Gradient Sky&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.theinstructionlimit.com/?p=16"&gt;Profiler&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.theinstructionlimit.com/?p=11"&gt;Double-Sided Bumped Refraction&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.theinstructionlimit.com/?p=6"&gt;Windy Trees&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;VB 6 &lt;/span&gt;&lt;span&gt;(&lt;/span&gt;Visual Studio &lt;span style="text-decoration: underline;"&gt;6&lt;/span&gt;)&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2007/02/atom-material-editor.html"&gt;Atom Material Editor&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2007/02/atom-package-editor.html"&gt;Atom Package Editor&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2008/05/meadow-vb6.html"&gt;Meadow&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2008/04/carphysics.html"&gt;Car Physics&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2008/04/ragdoll.html"&gt;Ragdoll&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2008/04/paint-on-mesh.html"&gt;Paint on a Mesh&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2008/05/gorillas.html"&gt;Gorillas&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2007/04/material-world-demo-vb-6.html"&gt;Material World&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;C++&lt;br /&gt;&lt;/span&gt;&lt;a href="http://tv3dsamples.blogspot.com/2007/02/tv3d-and-simple-physics-engine.html"&gt;&lt;span&gt;TV3D &amp;amp; Simple Physics Engine&lt;/span&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://tv3dsamples.blogspot.com/2007/02/tv3d-and-physx-physics-engine.html"&gt;&lt;span&gt;TV3D &amp;amp; PhysX Physics Engine&lt;/span&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://tv3dsamples.blogspot.com/2009/02/deferred-renderingshadinglighting.html"&gt;&lt;span&gt;Deferred Rendering/Lighting/Shading&lt;/span&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://tv3dsamples.blogspot.com/2007/11/tv3d-havok-physics-engine-sample.html"&gt;&lt;span&gt;TV3D &amp;amp; Havok Physics Engine Sample&lt;/span&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://tv3dsamples.blogspot.com/2007/01/meadow-4.html"&gt;&lt;span&gt;Meadow 4&lt;/span&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-8855123767087475417?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/8855123767087475417'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/8855123767087475417'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2008/04/demos_947.html' title='TV 6.5 Demos'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-1142879647467256593</id><published>2008-04-19T13:49:00.012+02:00</published><updated>2008-05-25T23:47:13.225+02:00</updated><title type='text'>Meadow Demo [C#]</title><content type='html'>&lt;span&gt;This demo showcases a lot of the new features in Truevision3D 6.5 including&lt;br /&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;normal mapping&lt;br /&gt;&lt;/li&gt;&lt;li&gt;reflective water&lt;br /&gt;&lt;/li&gt;&lt;li&gt;minimeshes&lt;/li&gt;&lt;li&gt;physics&lt;/li&gt;&lt;/ul&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_3Hu9ptWN428/SAnafWT8gZI/AAAAAAAAAB0/KXa4BazEQGQ/s1600-h/Meadow.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://1.bp.blogspot.com/_3Hu9ptWN428/SAnafWT8gZI/AAAAAAAAAB0/KXa4BazEQGQ/s320/Meadow.jpg" alt="" id="BLOGGER_PHOTO_ID_5190920277621244306" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Language: C#&lt;br /&gt;File Type: Visual Studio 2005 solution&lt;br /&gt;File Size: 7.4 MB&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?4tnxhpiz0sd"&gt;Download (MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;a href="http://rapidshare.com/files/81215345/MeadowCSharp.NET.zip.html"&gt;Download (Rapidshare)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Authors:  Arius, conversion to C# by Almaris&lt;br /&gt;Additional Links: &lt;a href="http://www.truevision3d.com/forums/showcase/meadow-t9114.40.html"&gt;TV3D Forum Topic&lt;/a&gt;, &lt;a href="http://azazeldev.org/mdo/"&gt;other vesions of the demo&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-1142879647467256593?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/1142879647467256593'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/1142879647467256593'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2008/04/arius-meadow-demo-c.html' title='Meadow Demo [C#]'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_3Hu9ptWN428/SAnafWT8gZI/AAAAAAAAAB0/KXa4BazEQGQ/s72-c/Meadow.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-257451808354274215</id><published>2008-04-19T13:18:00.015+02:00</published><updated>2008-09-04T11:42:51.809+02:00</updated><title type='text'>TV 6.5 Tutorials</title><content type='html'>All Tutorials require the &lt;a href="http://www.truevision3d.com/downloads.php"&gt;Truevision3D 6.5 SDK&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;C++  &lt;/span&gt;&lt;span&gt;(requires&lt;/span&gt; &lt;a href="http://www.microsoft.com/express/"&gt;Visual Studio 2008&lt;/a&gt;)&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2007/09/arius-tutorials-c.html"&gt;Arius Tutorials&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;C# .NET &lt;/span&gt;&lt;span&gt;(requires &lt;/span&gt;Visual Studio 2005 or &lt;a href="http://www.microsoft.com/express/"&gt;Visual Studio 2008&lt;/a&gt;)&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2008/04/tv-65-tutorials.html"&gt;&lt;span&gt;TV3D 6.5 Tutorials A0 to A14&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2007/07/arius-tutorials-c.html"&gt;Arius Tutorials&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;VB .NET&lt;/span&gt; (&lt;span&gt;requires &lt;/span&gt;Visual Studio 2005 or &lt;a href="http://www.microsoft.com/express/"&gt;Visual Studio 2008&lt;/a&gt;)&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2008/04/tv-65-vb-net-tutorials.html"&gt;&lt;span&gt;&lt;span&gt;TV3D 6.5 Tutorials A1 to A16&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2008/07/arius-tutorials-vb-net.html"&gt;Arius Tutorials&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;VB 6 &lt;/span&gt;(requires Visual Studio 6)&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2007/09/arius-tutorials-vb6.html"&gt;Arius Tutorials&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2008/04/tutorial-from-javins-book.html"&gt;Javin's Book&lt;/a&gt;&lt;br /&gt;&lt;a href="http://tv3dsamples.blogspot.com/2008/04/render-monkey-tv-conversion.html"&gt;Render Monkey to TV Conversion &lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-257451808354274215?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/257451808354274215'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/257451808354274215'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2008/04/tutorials.html' title='TV 6.5 Tutorials'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-642489058985849365</id><published>2008-04-01T11:38:00.002+02:00</published><updated>2008-05-03T16:18:36.191+02:00</updated><title type='text'>Gorillas</title><content type='html'>&lt;span style="font-style: italic;"&gt;Note: This demo was not tested, so modifications might be necessary to make it work with the newest Truevision dll.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Language: VB 6&lt;br /&gt;File Type: Visual Studio 6 Project&lt;br /&gt;Filesize: 0.7 MB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?2xz2wmlpz5y"&gt;Download(MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Author: Pride&lt;br /&gt;Additional Links: &lt;a href="http://www.truevision3d.com/forums/showcase/gorilla_game_download-t13483.0.html"&gt;TV3D Forum Topic&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-642489058985849365?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/642489058985849365'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/642489058985849365'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2008/05/gorillas.html' title='Gorillas'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-4060520985624601767</id><published>2008-04-01T11:34:00.002+02:00</published><updated>2008-05-01T11:45:30.461+02:00</updated><title type='text'>Meadow VB6</title><content type='html'>&lt;span style="font-style: italic;"&gt;Note: This demo was not tested, so modifications might be necessary to make it work with the newest Truevision dll.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Language: VB 6&lt;br /&gt;File Type: Visual Studio 6 Project&lt;br /&gt;Filesize: 6.2 MB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?evbtkodyyzn"&gt;Download(MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Authors:  Arius, conversion to VB 6 by Pizzayoyo&lt;br /&gt;Additional Links: &lt;a href="http://www.truevision3d.com/forums/showcase/meadow-t9114.40.html"&gt;TV3D Forum Topic&lt;/a&gt;, &lt;a href="http://azazeldev.org/mdo/"&gt;other vesions of the demo&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-4060520985624601767?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/4060520985624601767'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/4060520985624601767'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2008/05/meadow-vb6.html' title='Meadow VB6'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-8456211559454074799</id><published>2008-01-31T17:11:00.000+01:00</published><updated>2009-01-31T17:15:35.049+01:00</updated><title type='text'>Jviper's Physics Demo</title><content type='html'>Click to create new physics enabled objects in real time and hold shift to move them.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_3Hu9ptWN428/SYR4SDc8H7I/AAAAAAAAASE/v3d-DQ8QhRA/s1600-h/jviper+physics+demo.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 255px;" src="http://3.bp.blogspot.com/_3Hu9ptWN428/SYR4SDc8H7I/AAAAAAAAASE/v3d-DQ8QhRA/s320/jviper+physics+demo.jpg" alt="" id="BLOGGER_PHOTO_ID_5297491313254211506" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Language: VB .NET&lt;br /&gt;File Type: Visual Studio 2008 solution&lt;br /&gt;File Size: 87 KB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?5zyjzdntjdm"&gt;Download (MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Author: Jviper&lt;br /&gt;Additional Links: &lt;a href="http://www.truevision3d.com/forums/tv3d_sdk_65/here_is_a_physics_demo-t18775.0.html"&gt;TV3D Forum Topic&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-8456211559454074799?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/8456211559454074799'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/8456211559454074799'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2008/01/jvipers-physics-demo.html' title='Jviper&apos;s Physics Demo'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_3Hu9ptWN428/SYR4SDc8H7I/AAAAAAAAASE/v3d-DQ8QhRA/s72-c/jviper+physics+demo.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-1861567179040443271</id><published>2008-01-27T20:55:00.000+01:00</published><updated>2008-06-27T20:59:23.074+02:00</updated><title type='text'>HDRR</title><content type='html'>This demo by AriusEso features high dynamic range rendering.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_3Hu9ptWN428/SGU4Jia-6BI/AAAAAAAAAFg/-w4bNF4W45A/s1600-h/hdrr.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://bp3.blogger.com/_3Hu9ptWN428/SGU4Jia-6BI/AAAAAAAAAFg/-w4bNF4W45A/s320/hdrr.jpg" alt="" id="BLOGGER_PHOTO_ID_5216637479888545810" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Language: C#&lt;br /&gt;File Type: Visual Studio 2008 solution&lt;br /&gt;File Size: 8 MB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?yapsa32zcmn"&gt;Download (MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Author: AriusEso, conversion to C# by Omnicrash&lt;br /&gt;Additional Links: &lt;a href="http://www.truevision3d.com/forums/showcase/hdrr-t17837.0.html"&gt;TV3D Forum Topic&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-1861567179040443271?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/1861567179040443271'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/1861567179040443271'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2008/01/hdrr.html' title='HDRR'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_3Hu9ptWN428/SGU4Jia-6BI/AAAAAAAAAFg/-w4bNF4W45A/s72-c/hdrr.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-4689491083213879999</id><published>2008-01-27T20:40:00.002+01:00</published><updated>2008-07-11T22:23:28.413+02:00</updated><title type='text'>Post Processing Sample</title><content type='html'>&lt;span style="font-size:100%;"&gt;This sample showcases different post-processing shaders with different-sized input surfaces. It also contains a ComponentFramework project, which allows the use of components and services similar to XNA.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_3Hu9ptWN428/SHe_Ez_WAzI/AAAAAAAAAGY/S0U6DGqxx_s/s1600-h/postprocessing.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://bp2.blogger.com/_3Hu9ptWN428/SHe_Ez_WAzI/AAAAAAAAAGY/S0U6DGqxx_s/s320/postprocessing.jpg" alt="" id="BLOGGER_PHOTO_ID_5221852382355653426" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Language: C#&lt;br /&gt;File Type: Visual Studio 2008 solution&lt;br /&gt;File Size: 8.6 MB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?aiys2mdmydm"&gt;Download (MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Author: Zaknafein&lt;br /&gt;Additional Links: &lt;a href="http://www.truevision3d.com/forums/showcase/post_processing_sample_componentservice_architecture-t18038.0.html"&gt;TV3D Forum Topic&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-4689491083213879999?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/4689491083213879999'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/4689491083213879999'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2008/01/post-processing-sample.html' title='Post Processing Sample'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_3Hu9ptWN428/SHe_Ez_WAzI/AAAAAAAAAGY/S0U6DGqxx_s/s72-c/postprocessing.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-8163076219403306966</id><published>2007-11-19T09:10:00.004+01:00</published><updated>2008-11-19T09:19:50.266+01:00</updated><title type='text'>TV3D &amp; Havok Physics Engine Sample</title><content type='html'>For it to run you will need the &lt;a href="http://software.intel.com/sites/havok/"&gt;Havok SDK 5.5.0&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_3Hu9ptWN428/SSPKqNz93bI/AAAAAAAAALI/Qp1alNWeU1w/s1600-h/havoktv3d20081115170007py6.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_3Hu9ptWN428/SSPKqNz93bI/AAAAAAAAALI/Qp1alNWeU1w/s320/havoktv3d20081115170007py6.jpg" alt="" id="BLOGGER_PHOTO_ID_5270278815564553650" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Language: C++&lt;br /&gt;File Type: Visual Studio 2005 solution&lt;br /&gt;File Size: 4.52 MB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?y5xgymnkzne"&gt;Download (MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Author: aksoysoft&lt;br /&gt;Additional Links: &lt;a href="http://www.truevision3d.com/forums/showcase/truevision3d_havok_physics_engine_samplesource_code_included-t18551.0.html"&gt;TV3D Forum Topic&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-8163076219403306966?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/8163076219403306966'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/8163076219403306966'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2007/11/tv3d-havok-physics-engine-sample.html' title='TV3D &amp; Havok Physics Engine Sample'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_3Hu9ptWN428/SSPKqNz93bI/AAAAAAAAALI/Qp1alNWeU1w/s72-c/havoktv3d20081115170007py6.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-4797573358588241698</id><published>2007-09-28T10:00:00.002+02:00</published><updated>2008-09-28T10:28:25.212+02:00</updated><title type='text'>Conflicts Kholdan</title><content type='html'>Conflicts Kholdan is a game made by Raul for a competition. It includes the source code.&lt;br /&gt;&lt;br /&gt;FEATURES:&lt;br /&gt;* animated meshes (aprox 300)&lt;br /&gt;* several texures stages (main menu planet, rocks, etc.)&lt;br /&gt;* animated particles&lt;br /&gt;* very simple AI (there is NO pathfinding, just simple: DETECT and SHOOT)&lt;br /&gt;* ray casting coll detection&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img166.imageshack.us/img166/7569/screen4ks7.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://img166.imageshack.us/img166/7569/screen4ks7.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img171.imageshack.us/img171/5233/screen0kn3.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://img171.imageshack.us/img171/5233/screen0kn3.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Language: VB .NET&lt;br /&gt;File Type: Visual Studio 2008 solution&lt;br /&gt;File Size: 33.7 MB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?nc0mt3ytomq"&gt;Download (MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Author: Raul&lt;br /&gt;Additional Links: &lt;a href="http://www.truevision3d.com/forums/showcase/conflicts_kholdan_source_code-t18212.0.html"&gt;TV3D Forum Topic&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-4797573358588241698?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/4797573358588241698'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/4797573358588241698'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2007/09/conflicts-kholdan.html' title='Conflicts Kholdan'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-4409643280340269938</id><published>2007-09-09T15:34:00.001+02:00</published><updated>2008-09-09T15:42:38.938+02:00</updated><title type='text'>3D Pong Game</title><content type='html'>This is a  small 3D Pong clone complete with source code.&lt;br /&gt;&lt;br /&gt;Controls:&lt;br /&gt;  Player1: WASD&lt;br /&gt;  Player2: Arrow Keys&lt;br /&gt;  Camera: IJKL NM&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_3Hu9ptWN428/SMZ8VHd6jeI/AAAAAAAAAIA/Tj6jJyfcyCQ/s1600-h/pong+game.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://3.bp.blogspot.com/_3Hu9ptWN428/SMZ8VHd6jeI/AAAAAAAAAIA/Tj6jJyfcyCQ/s320/pong+game.jpg" alt="" id="BLOGGER_PHOTO_ID_5244015518343138786" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Language: C#&lt;br /&gt;File Type: Visual Studio 2008 solution&lt;br /&gt;File Size: 1.1 MB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?w2ozbtynwoh"&gt;Download (MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Author: Ghost&lt;br /&gt;Additional Links:&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-4409643280340269938?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/4409643280340269938'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/4409643280340269938'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2007/09/3d-pong-game.html' title='3D Pong Game'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_3Hu9ptWN428/SMZ8VHd6jeI/AAAAAAAAAIA/Tj6jJyfcyCQ/s72-c/pong+game.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-4292415663508999321</id><published>2007-09-04T16:59:00.000+02:00</published><updated>2008-09-04T17:07:13.745+02:00</updated><title type='text'>Trouble In Euclidea</title><content type='html'>Trouble In Euclidea is a mini-game with source code.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_3Hu9ptWN428/SL_4aU_AheI/AAAAAAAAAHw/WmNVBYttixA/s1600-h/rank6_final.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://3.bp.blogspot.com/_3Hu9ptWN428/SL_4aU_AheI/AAAAAAAAAHw/WmNVBYttixA/s320/rank6_final.png" alt="" id="BLOGGER_PHOTO_ID_5242181622475818466" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Language: C#&lt;br /&gt;File Type: Visual Studio 2008 solution&lt;br /&gt;File Size: 1.6 MB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?5dn1mtazyhb"&gt;Download (MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Author: Zaknafein&lt;br /&gt;Additional Links: &lt;a href="http://www.truevision3d.com/forums/showcase/trouble_in_euclidea_minigame_with_source_code-t18281.0.html"&gt;TV3D Forum Topic&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-4292415663508999321?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/4292415663508999321'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/4292415663508999321'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2007/09/trouble-in-euclidea.html' title='Trouble In Euclidea'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_3Hu9ptWN428/SL_4aU_AheI/AAAAAAAAAHw/WmNVBYttixA/s72-c/rank6_final.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-1339289456250183101</id><published>2007-09-04T11:35:00.000+02:00</published><updated>2008-09-04T11:39:43.296+02:00</updated><title type='text'>Arius Tutorials VB6</title><content type='html'>&lt;span style="font-size: 100%;"&gt;Arius made some new TV3D 6.5 samples, they include:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: georgia; font-size: 85%;"&gt;#00 basic_blank&lt;br /&gt;#01 spinning_cube&lt;br /&gt;#02 textured_cube&lt;br /&gt;#03 per_vertex_lighting&lt;br /&gt;#04 per_pixel_lighting&lt;br /&gt;#05 loading_geometry&lt;br /&gt;#06 loading_animated_geometry&lt;br /&gt;#07 FX_glow&lt;br /&gt;#08 FX_depthoffield&lt;br /&gt;#09 FX_water&lt;br /&gt;#10 Simple_Landscape&lt;br /&gt;#11 Simple_Landscape_LOD&lt;br /&gt;#12 Simple_Landscape_Splatting&lt;br /&gt;#13 Using_MiniMesh_For_Grass&lt;br /&gt;#14 Simple_Text&lt;br /&gt;#15 Simple_2D&lt;br /&gt;#16 Simple_Input&lt;br /&gt;#17 Billboard_Particles&lt;br /&gt;#18 Shadow_Volumes&lt;br /&gt;#19 HLSL_Basic_Object&lt;br /&gt;#20 HLSL Basic Post&lt;br /&gt;#21 HLSL Per-Pixel Lighting( parallax )&lt;br /&gt;#22 HLSL Heat Haze&lt;br /&gt;#23 HLSL Shadow Mappin&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;pre style="margin-top: 0pt; display: inline; font-family: georgia;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_3Hu9ptWN428/SI7JGBIKRNI/AAAAAAAAAGo/LhZX6XoO5J4/s1600-h/grass.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://bp2.blogger.com/_3Hu9ptWN428/SI7JGBIKRNI/AAAAAAAAAGo/LhZX6XoO5J4/s320/grass.jpg" alt="" id="BLOGGER_PHOTO_ID_5228337322642785490" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_3Hu9ptWN428/SI7JZxtqSjI/AAAAAAAAAG4/PJ8e4WkUg8A/s1600-h/water.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://bp1.blogger.com/_3Hu9ptWN428/SI7JZxtqSjI/AAAAAAAAAG4/PJ8e4WkUg8A/s320/water.jpg" alt="" id="BLOGGER_PHOTO_ID_5228337662102489650" border="0" /&gt;&lt;/a&gt;&lt;/pre&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Language: VB6&lt;br /&gt;File Types: Visual Studio 6 solutions&lt;br /&gt;File Size: 24.5 MB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?jbtxp15mlvn"&gt;Download (MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Author: Arius, ported to VB6 by shsdevries&lt;br /&gt;Additional Links: &lt;a href="http://www.truevision3d.com/forums/announcements/tv3d_65_samples_for_newbies-t18106.0.html"&gt;TV3D Forum Topic&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-1339289456250183101?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/1339289456250183101'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/1339289456250183101'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2007/09/arius-tutorials-vb6.html' title='Arius Tutorials VB6'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_3Hu9ptWN428/SI7JGBIKRNI/AAAAAAAAAGo/LhZX6XoO5J4/s72-c/grass.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-8553582141682673402</id><published>2007-09-04T11:31:00.001+02:00</published><updated>2008-09-04T11:35:53.085+02:00</updated><title type='text'>Arius Tutorials C++</title><content type='html'>&lt;span style="font-size: 100%;"&gt;Arius made some new TV3D 6.5 samples, they include:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: georgia; font-size: 85%;"&gt;#00 basic_blank&lt;br /&gt;#01 spinning_cube&lt;br /&gt;#02 textured_cube&lt;br /&gt;#03 per_vertex_lighting&lt;br /&gt;#04 per_pixel_lighting&lt;br /&gt;#05 loading_geometry&lt;br /&gt;#06 loading_animated_geometry&lt;br /&gt;#07 FX_glow&lt;br /&gt;#08 FX_depthoffield&lt;br /&gt;#09 FX_water&lt;br /&gt;#10 Simple_Landscape&lt;br /&gt;#11 Simple_Landscape_LOD&lt;br /&gt;#12 Simple_Landscape_Splatting&lt;br /&gt;#13 Using_MiniMesh_For_Grass&lt;br /&gt;#14 Simple_Text&lt;br /&gt;#15 Simple_2D&lt;br /&gt;#16 Simple_Input&lt;br /&gt;#17 Billboard_Particles&lt;br /&gt;#18 Shadow_Volumes&lt;br /&gt;#19 HLSL_Basic_Object&lt;br /&gt;#20 HLSL Basic Post&lt;br /&gt;#21 HLSL Per-Pixel Lighting( parallax )&lt;br /&gt;#22 HLSL Heat Haze&lt;br /&gt;#23 HLSL Shadow Mappin&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;pre style="margin-top: 0pt; display: inline; font-family: georgia;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_3Hu9ptWN428/SI7JGBIKRNI/AAAAAAAAAGo/LhZX6XoO5J4/s1600-h/grass.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://bp2.blogger.com/_3Hu9ptWN428/SI7JGBIKRNI/AAAAAAAAAGo/LhZX6XoO5J4/s320/grass.jpg" alt="" id="BLOGGER_PHOTO_ID_5228337322642785490" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_3Hu9ptWN428/SI7JZxtqSjI/AAAAAAAAAG4/PJ8e4WkUg8A/s1600-h/water.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://bp1.blogger.com/_3Hu9ptWN428/SI7JZxtqSjI/AAAAAAAAAG4/PJ8e4WkUg8A/s320/water.jpg" alt="" id="BLOGGER_PHOTO_ID_5228337662102489650" border="0" /&gt;&lt;/a&gt;&lt;/pre&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Language: C++&lt;br /&gt;File Types: Visual Studio 2008 solutions&lt;br /&gt;File Size: 55.4 MB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?qvilrbc5ajz"&gt;Download (MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Author: Arius&lt;br /&gt;Additional Links: &lt;a href="http://www.truevision3d.com/forums/announcements/tv3d_65_samples_for_newbies-t18106.0.html"&gt;TV3D Forum Topic&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-8553582141682673402?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/8553582141682673402'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/8553582141682673402'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2007/09/arius-tutorials-c.html' title='Arius Tutorials C++'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_3Hu9ptWN428/SI7JGBIKRNI/AAAAAAAAAGo/LhZX6XoO5J4/s72-c/grass.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-8158825761990727021</id><published>2007-08-30T17:05:00.001+02:00</published><updated>2009-08-30T17:12:04.814+02:00</updated><title type='text'>Stencil Rendering</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_3Hu9ptWN428/SpqWOBv0feI/AAAAAAAAAV4/D4MQ-0T-vzE/s1600-h/yay2.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 180px;" src="http://1.bp.blogspot.com/_3Hu9ptWN428/SpqWOBv0feI/AAAAAAAAAV4/D4MQ-0T-vzE/s320/yay2.png" alt="" id="BLOGGER_PHOTO_ID_5375774272951451106" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Language: C#&lt;br /&gt;File Type: Visual Studio 2008 solution&lt;br /&gt;File Size: 1.8 MB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?0a2mfznt1wz"&gt;Download (MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Author: Zaknafein&lt;br /&gt;Additional Links: &lt;a href="http://www.truevision3d.com/forums/showcase/stencil_rendering_demo-t19422.0.html"&gt;TV3D Forum Topic&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-8158825761990727021?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/8158825761990727021'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/8158825761990727021'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2007/08/stencil-rendering.html' title='Stencil Rendering'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_3Hu9ptWN428/SpqWOBv0feI/AAAAAAAAAV4/D4MQ-0T-vzE/s72-c/yay2.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-1713356749795373810</id><published>2007-08-30T17:00:00.003+02:00</published><updated>2009-08-30T17:05:51.628+02:00</updated><title type='text'>Stimergy - a game in 36 hours</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_3Hu9ptWN428/SpqUUHRppQI/AAAAAAAAAVo/DkxOYNtITLg/s1600-h/stimergy_final.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 193px;" src="http://2.bp.blogspot.com/_3Hu9ptWN428/SpqUUHRppQI/AAAAAAAAAVo/DkxOYNtITLg/s320/stimergy_final.png" alt="" id="BLOGGER_PHOTO_ID_5375772178491483394" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Language: C#&lt;br /&gt;File Type: Visual Studio 2008 solution&lt;br /&gt;File Size: 470 KB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?jalitmjdwuj"&gt;Download (MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Author: Zaknafein&lt;br /&gt;Additional Links: &lt;a href="http://www.truevision3d.com/forums/showcase/stimergy_a_game_in_36_hours_now_with_source_code-t19384.0.html"&gt;TV3D Forum Topic&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-1713356749795373810?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/1713356749795373810'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/1713356749795373810'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2007/08/stimergy-game-in-36-hours.html' title='Stimergy - a game in 36 hours'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_3Hu9ptWN428/SpqUUHRppQI/AAAAAAAAAVo/DkxOYNtITLg/s72-c/stimergy_final.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-4178046191614778565</id><published>2007-08-11T20:41:00.002+02:00</published><updated>2009-08-11T20:45:44.761+02:00</updated><title type='text'>TV3D in WPF</title><content type='html'>This is a tutorial on how to use TV 6.5 within WPF.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_3Hu9ptWN428/SoG7iXI71kI/AAAAAAAAAVg/66HkrqeEyUs/s1600-h/TV3D+WPF.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_3Hu9ptWN428/SoG7iXI71kI/AAAAAAAAAVg/66HkrqeEyUs/s320/TV3D+WPF.jpg" alt="" id="BLOGGER_PHOTO_ID_5368778429803779650" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Language: C#&lt;br /&gt;File Type: Visual Studio 2008 solution&lt;br /&gt;File Size: 12.6 MB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?ynymydwfwwm"&gt;Download (MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Author: Adeeb Mohammed&lt;br /&gt;Additional Links: &lt;a href="http://www.truevision3d.com/forums/tv3d_sdk_65/c_wpf_hwnd_problems-t18124.0.html"&gt;TV3D Forum Topic&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-4178046191614778565?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/4178046191614778565'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/4178046191614778565'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2007/08/tv3d-in-wpf.html' title='TV3D in WPF'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_3Hu9ptWN428/SoG7iXI71kI/AAAAAAAAAVg/66HkrqeEyUs/s72-c/TV3D+WPF.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-135398591377403322</id><published>2007-07-29T15:46:00.000+02:00</published><updated>2008-07-29T15:57:47.518+02:00</updated><title type='text'>Landscape Shadowmapping</title><content type='html'>Zak's famous shadowmapping sample. You can read all about the development on &lt;a href="http://www.zaknafein.hjcrusaders.com/?p=12"&gt;his blog&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_3Hu9ptWN428/SI8f4ZJpiwI/AAAAAAAAAHQ/d8dwIfFkauk/s1600-h/Final3.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://bp3.blogger.com/_3Hu9ptWN428/SI8f4ZJpiwI/AAAAAAAAAHQ/d8dwIfFkauk/s320/Final3.jpg" alt="" id="BLOGGER_PHOTO_ID_5228432746084928258" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_3Hu9ptWN428/SI8f4547AXI/AAAAAAAAAHY/ufiOtu6z5hQ/s1600-h/Final4.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://bp3.blogger.com/_3Hu9ptWN428/SI8f4547AXI/AAAAAAAAAHY/ufiOtu6z5hQ/s320/Final4.jpg" alt="" id="BLOGGER_PHOTO_ID_5228432754873139570" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Language: VB .NET&lt;br /&gt;File Type: Visual Studio 2005 solution&lt;br /&gt;File Size: 3.1 MB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?t13rx9m535i"&gt;Download (MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Author: Zaknafein&lt;br /&gt;Additional Links: &lt;a href="http://www.truevision3d.com/forums/tv3d_sdk_65/landscape_shadowmapping_demo_sample-t14234.0.html"&gt;TV3D Forum Topic&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-135398591377403322?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/135398591377403322'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/135398591377403322'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2008/07/landscape-shadowmapping.html' title='Landscape Shadowmapping'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp3.blogger.com/_3Hu9ptWN428/SI8f4ZJpiwI/AAAAAAAAAHQ/d8dwIfFkauk/s72-c/Final3.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-4904621682396034529</id><published>2007-07-29T09:58:00.005+02:00</published><updated>2008-10-26T10:35:30.519+01:00</updated><title type='text'>Arius Tutorials VB .NET</title><content type='html'>Arius made some new TV3D 6.5 samples, they include:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;#00 basic_blank&lt;br /&gt;#01 spinning_cube&lt;br /&gt;#02 textured_cube&lt;br /&gt;#03 per_vertex_lighting&lt;br /&gt;#04 per_pixel_lighting&lt;br /&gt;#05 loading_geometry&lt;br /&gt;#06 loading_animated_geometry&lt;br /&gt;#07 FX_glow&lt;br /&gt;#08 FX_depthoffield&lt;br /&gt;#09 FX_water&lt;br /&gt;#10 Simple_Landscape&lt;br /&gt;#11 Simple_Landscape_LOD&lt;br /&gt;#12 Simple_Landscape_Splatting&lt;br /&gt;#13 Using_MiniMesh_For_Grass&lt;br /&gt;#14 Simple_Text&lt;br /&gt;#15 Simple_2D&lt;br /&gt;#16 Simple_Input&lt;br /&gt;#17 Billboard_Particles&lt;br /&gt;#18 Shadow_Volumes&lt;br /&gt;#19 HLSL_Basic_Object&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;#20 HLSL Basic Post&lt;br /&gt;#21 HLSL Per-Pixel Lighting( parallax )&lt;br /&gt;#22 HLSL Heat Haze&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;#23 HLSL Shadow Mappin&lt;/span&gt;g&lt;br /&gt;&lt;br /&gt;&lt;pre style="margin-top: 0pt; display: inline; font-family: georgia;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_3Hu9ptWN428/SI7JGBIKRNI/AAAAAAAAAGo/LhZX6XoO5J4/s1600-h/grass.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://bp2.blogger.com/_3Hu9ptWN428/SI7JGBIKRNI/AAAAAAAAAGo/LhZX6XoO5J4/s320/grass.jpg" alt="" id="BLOGGER_PHOTO_ID_5228337322642785490" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_3Hu9ptWN428/SI7JZxtqSjI/AAAAAAAAAG4/PJ8e4WkUg8A/s1600-h/water.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://bp1.blogger.com/_3Hu9ptWN428/SI7JZxtqSjI/AAAAAAAAAG4/PJ8e4WkUg8A/s320/water.jpg" alt="" id="BLOGGER_PHOTO_ID_5228337662102489650" border="0" /&gt;&lt;/a&gt;&lt;/pre&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Language: VB .NET&lt;br /&gt;File Types: Visual Studio 2008 solutions&lt;br /&gt;File Size: 25.7 MB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?mt3nwi3yzdv"&gt;Download (MediaFire)&lt;/a&gt;&lt;a href="http://www.mediafire.com/?mt3nwi3yzdv"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Author: Arius, converted by ZappZion&lt;br /&gt;Additional Links: &lt;a href="http://www.truevision3d.com/forums/announcements/tv3d_65_samples_for_newbies-t18106.0.html"&gt;TV3D Forum Topic&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-4904621682396034529?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/4904621682396034529'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/4904621682396034529'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2008/07/arius-tutorials-vb-net.html' title='Arius Tutorials VB .NET'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_3Hu9ptWN428/SI7JGBIKRNI/AAAAAAAAAGo/LhZX6XoO5J4/s72-c/grass.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-3660685684342022418</id><published>2007-07-29T09:30:00.003+02:00</published><updated>2008-10-26T10:57:48.480+01:00</updated><title type='text'>Arius Tutorials C#</title><content type='html'>&lt;span style="font-size:100%;"&gt;Arius made some new TV3D 6.5 samples, they include:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style=";font-family:georgia;font-size:85%;"  &gt;#00 basic_blank&lt;br /&gt;#01 spinning_cube&lt;br /&gt;#02 textured_cube&lt;br /&gt;#03 per_vertex_lighting&lt;br /&gt;#04 per_pixel_lighting&lt;br /&gt;#05 loading_geometry&lt;br /&gt;#06 loading_animated_geometry&lt;br /&gt;#07 FX_glow&lt;br /&gt;#08 FX_depthoffield&lt;br /&gt;#09 FX_water&lt;br /&gt;#10 Simple_Landscape&lt;br /&gt;#11 Simple_Landscape_LOD&lt;br /&gt;#12 Simple_Landscape_Splatting&lt;br /&gt;#13 Using_MiniMesh_For_Grass&lt;br /&gt;#14 Simple_Text&lt;br /&gt;#15 Simple_2D&lt;br /&gt;#16 Simple_Input&lt;br /&gt;#17 Billboard_Particles&lt;br /&gt;#18 Shadow_Volumes&lt;br /&gt;#19 HLSL_Basic_Object&lt;br /&gt;#20 HLSL Basic Post&lt;br /&gt;#21 HLSL Per-Pixel Lighting( parallax )&lt;br /&gt;#22 HLSL Heat Haze&lt;br /&gt;#23 HLSL Shadow Mappin&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;pre style="margin-top: 0pt; display: inline; font-family: georgia;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_3Hu9ptWN428/SI7JGBIKRNI/AAAAAAAAAGo/LhZX6XoO5J4/s1600-h/grass.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://bp2.blogger.com/_3Hu9ptWN428/SI7JGBIKRNI/AAAAAAAAAGo/LhZX6XoO5J4/s320/grass.jpg" alt="" id="BLOGGER_PHOTO_ID_5228337322642785490" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_3Hu9ptWN428/SI7JZxtqSjI/AAAAAAAAAG4/PJ8e4WkUg8A/s1600-h/water.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://bp1.blogger.com/_3Hu9ptWN428/SI7JZxtqSjI/AAAAAAAAAG4/PJ8e4WkUg8A/s320/water.jpg" alt="" id="BLOGGER_PHOTO_ID_5228337662102489650" border="0" /&gt;&lt;/a&gt;&lt;/pre&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Language: C#&lt;br /&gt;File Types: Visual Studio 2008 solutions&lt;br /&gt;File Size: 25.1 MB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?ygdmmjvjnmo"&gt;Download (MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Author: Arius, converted by ZappZion&lt;br /&gt;Additional Links: &lt;a href="http://www.truevision3d.com/forums/announcements/tv3d_65_samples_for_newbies-t18106.0.html"&gt;TV3D Forum Topic&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-3660685684342022418?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/3660685684342022418'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/3660685684342022418'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2007/07/arius-tutorials-c.html' title='Arius Tutorials C#'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_3Hu9ptWN428/SI7JGBIKRNI/AAAAAAAAAGo/LhZX6XoO5J4/s72-c/grass.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-1413258653875760850</id><published>2007-07-11T22:05:00.000+02:00</published><updated>2008-07-11T22:17:47.945+02:00</updated><title type='text'>Landscape Paging</title><content type='html'>&lt;span style="font-size:100%;"&gt;This is a sample &lt;/span&gt;landscape paging system written by Shargot for his MMORPG.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_3Hu9ptWN428/SHe9iun3KTI/AAAAAAAAAGQ/99lVsTx9zt4/s1600-h/page+landscape.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://bp2.blogger.com/_3Hu9ptWN428/SHe9iun3KTI/AAAAAAAAAGQ/99lVsTx9zt4/s320/page+landscape.jpg" alt="" id="BLOGGER_PHOTO_ID_5221850697287805234" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Language: C#&lt;br /&gt;File Type: Visual Studio 2008 solution&lt;br /&gt;File Size: 19.7 MB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?zffvjbiju9y"&gt;Download (MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Author: Shargot&lt;br /&gt;Additional Links: &lt;a href="http://www.truevision3d.com/forums/showcase/paging_landscape_system-t18099.0.html"&gt;TV3D Forum Topic&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-1413258653875760850?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/1413258653875760850'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/1413258653875760850'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2008/07/landscape-paging.html' title='Landscape Paging'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_3Hu9ptWN428/SHe9iun3KTI/AAAAAAAAAGQ/99lVsTx9zt4/s72-c/page+landscape.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-9122085983671880472</id><published>2007-06-21T15:01:00.000+02:00</published><updated>2009-06-21T15:03:50.808+02:00</updated><title type='text'>Isotropic Lighting Models Comparison</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_3Hu9ptWN428/Sj4vTO7nZVI/AAAAAAAAAVQ/IWLbNyj_MVM/s1600-h/lyon-9.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 180px;" src="http://4.bp.blogspot.com/_3Hu9ptWN428/Sj4vTO7nZVI/AAAAAAAAAVQ/IWLbNyj_MVM/s320/lyon-9.png" alt="" id="BLOGGER_PHOTO_ID_5349765414834890066" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Language: C#&lt;br /&gt;File Type: Visual Studio 2008 solution&lt;br /&gt;File Size: 2.6 MB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?wt3zxnmmtmz"&gt;Download (MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Author: Zaknafein&lt;br /&gt;Additional Links: &lt;a href="http://www.truevision3d.com/forums/showcase/isotropic_lighting_models_comparison_with_sample-t14713.0.html"&gt;TV3D Forum Topic&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-9122085983671880472?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/9122085983671880472'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/9122085983671880472'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2007/06/isotropic-lighting-models-comparison.html' title='Isotropic Lighting Models Comparison'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_3Hu9ptWN428/Sj4vTO7nZVI/AAAAAAAAAVQ/IWLbNyj_MVM/s72-c/lyon-9.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-3478472524680768547</id><published>2007-06-03T09:40:00.004+02:00</published><updated>2011-04-28T16:36:59.131+02:00</updated><title type='text'>Cubic Shadow Mapping</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-Z1wB74RKcmQ/Tbl56lRs6UI/AAAAAAAAAYY/kTz24OB8OV4/s1600/CubicShadowMapping1.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 200px;" src="http://2.bp.blogspot.com/-Z1wB74RKcmQ/Tbl56lRs6UI/AAAAAAAAAYY/kTz24OB8OV4/s320/CubicShadowMapping1.jpg" alt="" id="BLOGGER_PHOTO_ID_5600641658957654338" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Language: C#&lt;br /&gt;File Type: Visual Studio 2008 solution&lt;br /&gt;File Size: 12.73 MB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?4966gf10ik3bhag"&gt;Download (MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Author: Toaster&lt;br /&gt;Additional Links: &lt;a href="http://www.truevision3d.com/forums/showcase/cubic_shadow_mapping_sample_sm_20-t18293.0.html"&gt;TV3D Forum Topic&lt;/a&gt;&lt;br /&gt;&lt;span style="text-decoration: underline;"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-3478472524680768547?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/3478472524680768547'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/3478472524680768547'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2007/06/cubic-shadow-mapping.html' title='Cubic Shadow Mapping'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-Z1wB74RKcmQ/Tbl56lRs6UI/AAAAAAAAAYY/kTz24OB8OV4/s72-c/CubicShadowMapping1.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-4289431107953997661</id><published>2007-06-02T19:33:00.001+02:00</published><updated>2009-06-02T19:36:42.842+02:00</updated><title type='text'>Rocky's Ruins of Stei</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_3Hu9ptWN428/SiViqjJUF8I/AAAAAAAAAVA/efUd880yoKI/s1600-h/ruins+of+stei.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 260px;" src="http://2.bp.blogspot.com/_3Hu9ptWN428/SiViqjJUF8I/AAAAAAAAAVA/efUd880yoKI/s320/ruins+of+stei.jpg" alt="" id="BLOGGER_PHOTO_ID_5342785016073295810" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Language: VB 6&lt;br /&gt;File Type: Visual Studio 6 solution&lt;br /&gt;&lt;a href="http://www.mediafire.com/?4rnyrm3lmmz"&gt;Download Demo(MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?4j2ezmnazuz"&gt;Download Source Code(MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Author: Rocky&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-4289431107953997661?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/4289431107953997661'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/4289431107953997661'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2007/06/rockys-ruins-of-stei.html' title='Rocky&apos;s Ruins of Stei'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_3Hu9ptWN428/SiViqjJUF8I/AAAAAAAAAVA/efUd880yoKI/s72-c/ruins+of+stei.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-3834683895262041787</id><published>2007-06-02T19:22:00.003+02:00</published><updated>2009-06-02T19:29:31.724+02:00</updated><title type='text'>Rocky's AVI Demo Tutorial</title><content type='html'>This tutorial shows how to use the Windows Encoder 9.0 SDK for screen capturing.&lt;br /&gt;&lt;br /&gt;Language: VB 6&lt;br /&gt;File Type: Visual Studio 6 solution&lt;br /&gt;File Size: 1 MB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?nid0dml0z3d"&gt;Download(MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Author: Rocky&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-3834683895262041787?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/3834683895262041787'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/3834683895262041787'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2007/06/rockys-avi-demo-tutorial.html' title='Rocky&apos;s AVI Demo Tutorial'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-8082947637547919721</id><published>2007-06-02T19:04:00.000+02:00</published><updated>2009-06-02T19:06:58.671+02:00</updated><title type='text'>Rocky's Multiple WAD Demo</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_3Hu9ptWN428/SiVbvI0hy0I/AAAAAAAAAU4/aCokZzfztfY/s1600-h/multiplewad.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 206px;" src="http://1.bp.blogspot.com/_3Hu9ptWN428/SiVbvI0hy0I/AAAAAAAAAU4/aCokZzfztfY/s320/multiplewad.jpg" alt="" id="BLOGGER_PHOTO_ID_5342777398324742978" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Language: VB 6&lt;br /&gt;File Type: Visual Studio 6 solution&lt;br /&gt;File Size: 2.84 MB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?jwuzmyzzdgm"&gt;Download Demo(MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Author: Rocky&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-8082947637547919721?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/8082947637547919721'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/8082947637547919721'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2007/06/rockys-multiple-wad-demo.html' title='Rocky&apos;s Multiple WAD Demo'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_3Hu9ptWN428/SiVbvI0hy0I/AAAAAAAAAU4/aCokZzfztfY/s72-c/multiplewad.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-8779752642898710079</id><published>2007-06-02T18:53:00.002+02:00</published><updated>2009-06-02T19:00:12.386+02:00</updated><title type='text'>Rocky's Bloodspray Demo</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_3Hu9ptWN428/SiVZce62ZZI/AAAAAAAAAUw/9ZmB5GH1gVQ/s1600-h/Bloodspray.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_3Hu9ptWN428/SiVZce62ZZI/AAAAAAAAAUw/9ZmB5GH1gVQ/s320/Bloodspray.jpg" alt="" id="BLOGGER_PHOTO_ID_5342774878816069010" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;h3 class="post-title entry-title"&gt;&lt;br /&gt;&lt;/h3&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Language: VB 6&lt;br /&gt;File Type: Visual Studio 6 solution&lt;br /&gt;&lt;a href="http://www.mediafire.com/?mznitzhgmfj"&gt;Download Demo(MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?j2mvzogotno"&gt;Download Source Code(MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?ywkgldmdzzc"&gt;Download Media(MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Author: Rocky&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-8779752642898710079?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/8779752642898710079'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/8779752642898710079'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2007/06/rockys-bloodspray-demo.html' title='Rocky&apos;s Bloodspray Demo'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_3Hu9ptWN428/SiVZce62ZZI/AAAAAAAAAUw/9ZmB5GH1gVQ/s72-c/Bloodspray.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-6955747599367369168</id><published>2007-04-28T16:22:00.001+02:00</published><updated>2011-04-28T20:12:33.080+02:00</updated><title type='text'>Material World Demo C#</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-VDHlETlKL5Y/Tbmt_1hWBfI/AAAAAAAAAYg/yfCLz1GooOw/s1600/material%2Bworld.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 238px;" src="http://1.bp.blogspot.com/-VDHlETlKL5Y/Tbmt_1hWBfI/AAAAAAAAAYg/yfCLz1GooOw/s320/material%2Bworld.jpg" alt="" id="BLOGGER_PHOTO_ID_5600698923822220786" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Language: C#&lt;br /&gt;File Type: Visual Studio 2008 solution&lt;br /&gt;File Size: 1.47 MB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?zqgexyixpovwj9h"&gt;Download (MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Author: MenDAKE, converted to C# 2008 by Dimple&lt;a href="http://www.truevision3d.com/forums/showcase/cubic_shadow_mapping_sample_sm_20-t18293.0.html"&gt;&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-6955747599367369168?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/6955747599367369168'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/6955747599367369168'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2007/04/material-world-demo-c.html' title='Material World Demo C#'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-VDHlETlKL5Y/Tbmt_1hWBfI/AAAAAAAAAYg/yfCLz1GooOw/s72-c/material%2Bworld.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-3262347948691798208</id><published>2007-04-28T16:12:00.001+02:00</published><updated>2011-04-28T20:13:44.845+02:00</updated><title type='text'>Material World Demo VB 6</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/-VDHlETlKL5Y/Tbmt_1hWBfI/AAAAAAAAAYg/yfCLz1GooOw/s1600/material%2Bworld.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 238px;" src="http://1.bp.blogspot.com/-VDHlETlKL5Y/Tbmt_1hWBfI/AAAAAAAAAYg/yfCLz1GooOw/s320/material%2Bworld.jpg" alt="" id="BLOGGER_PHOTO_ID_5600698923822220786" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Language: VB 6&lt;br /&gt;File Type: Visual Studio 6 solution&lt;br /&gt;File Size: 386 KB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?8zba902o59khdyw"&gt;Download (MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Author: MenDAKE, converted to VB6 by Dimple&lt;a href="http://www.truevision3d.com/forums/showcase/cubic_shadow_mapping_sample_sm_20-t18293.0.html"&gt;&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-3262347948691798208?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/3262347948691798208'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/3262347948691798208'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2007/04/material-world-demo-vb-6.html' title='Material World Demo VB 6'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-VDHlETlKL5Y/Tbmt_1hWBfI/AAAAAAAAAYg/yfCLz1GooOw/s72-c/material%2Bworld.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-7880114042513760962</id><published>2007-04-28T16:11:00.001+02:00</published><updated>2011-04-28T20:13:22.791+02:00</updated><title type='text'>Material World Demo VB .NET</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/-VDHlETlKL5Y/Tbmt_1hWBfI/AAAAAAAAAYg/yfCLz1GooOw/s1600/material%2Bworld.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 238px;" src="http://1.bp.blogspot.com/-VDHlETlKL5Y/Tbmt_1hWBfI/AAAAAAAAAYg/yfCLz1GooOw/s320/material%2Bworld.jpg" alt="" id="BLOGGER_PHOTO_ID_5600698923822220786" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Language: VB .NET&lt;br /&gt;File Type: Visual Studio 2008 solution&lt;br /&gt;File Size: 2.56 MB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?oqtyp0il6ffyo7n"&gt;Download (MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Author: MenDAKE, converted to VB .NET 2008 by Dimple&lt;a href="http://www.truevision3d.com/forums/showcase/cubic_shadow_mapping_sample_sm_20-t18293.0.html"&gt;&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-7880114042513760962?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/7880114042513760962'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/7880114042513760962'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2007/04/material-world-demo-vb-net.html' title='Material World Demo VB .NET'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-VDHlETlKL5Y/Tbmt_1hWBfI/AAAAAAAAAYg/yfCLz1GooOw/s72-c/material%2Bworld.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-843836327520431399</id><published>2007-04-18T20:43:00.005+02:00</published><updated>2009-04-18T20:52:23.349+02:00</updated><title type='text'>Summer Evening City</title><content type='html'>Key features of the demo:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Instancing&lt;/li&gt;&lt;li&gt;Multi-noised-parallaxed landscape&lt;/li&gt;&lt;li&gt;Mesh LoDs (not very useful in demo)&lt;/li&gt;&lt;li&gt;Declarative approach to render and scene definition (take a look at themes\theme.xml)&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_3Hu9ptWN428/SeogIPQ9o-I/AAAAAAAAAUo/3kwZuobRJWw/s1600-h/city.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_3Hu9ptWN428/SeogIPQ9o-I/AAAAAAAAAUo/3kwZuobRJWw/s320/city.jpg" alt="" id="BLOGGER_PHOTO_ID_5326104835227755490" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Language: C#&lt;br /&gt;File Type: Visual Studio 2008 solution&lt;br /&gt;File Size: 3.65 MB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?j2q2anyz3zl"&gt;Download (MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Author: Aflorko&lt;br /&gt;Additional Links: &lt;a href="http://www.truevision3d.com/forums/showcase/source_demo_summer_evening_city-t18982.0.html"&gt;TV3D Forum Topic&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-843836327520431399?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/843836327520431399'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/843836327520431399'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2007/04/summer-evening-city.html' title='Summer Evening City'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_3Hu9ptWN428/SeogIPQ9o-I/AAAAAAAAAUo/3kwZuobRJWw/s72-c/city.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-4693150817054972052</id><published>2007-02-19T15:29:00.001+01:00</published><updated>2009-02-19T15:31:55.989+01:00</updated><title type='text'>Atom Package Editor</title><content type='html'>This tool allows you to create and save TV3D packages.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_3Hu9ptWN428/SZ1s8Ys26rI/AAAAAAAAAT0/SKB17Je3eTc/s1600-h/atom+package.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 195px;" src="http://3.bp.blogspot.com/_3Hu9ptWN428/SZ1s8Ys26rI/AAAAAAAAAT0/SKB17Je3eTc/s320/atom+package.jpg" alt="" id="BLOGGER_PHOTO_ID_5304515720790862514" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_3Hu9ptWN428/SZ1s8R4VtOI/AAAAAAAAAT8/ERnFW6wwqZk/s1600-h/atom+package2.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_3Hu9ptWN428/SZ1s8R4VtOI/AAAAAAAAAT8/ERnFW6wwqZk/s320/atom+package2.jpg" alt="" id="BLOGGER_PHOTO_ID_5304515718959969506" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Language: VB 6&lt;br /&gt;File Type: Visual Studio 6 Project&lt;br /&gt;Filesize: 9.37 MB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?twmnhgwtjme"&gt;Download(MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Author:  Aksoysoft&lt;br /&gt;Additional Links: &lt;a href="http://www.truevision3d.com/forums/showcase/atompackageeditor_for_truevision3d_package_editor_source_code-t18832.0.html"&gt;TV3D Forum Topic&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-4693150817054972052?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/4693150817054972052'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/4693150817054972052'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2007/02/atom-package-editor.html' title='Atom Package Editor'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_3Hu9ptWN428/SZ1s8Ys26rI/AAAAAAAAAT0/SKB17Je3eTc/s72-c/atom+package.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-3478330423678802695</id><published>2007-02-19T15:24:00.002+01:00</published><updated>2009-02-19T15:29:34.400+01:00</updated><title type='text'>Atom Material Editor</title><content type='html'>This tool allows you to create and save TV3D materials.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_3Hu9ptWN428/SZ1r9hL6xMI/AAAAAAAAATs/gDUkxn8MEXM/s1600-h/atommaterialeditor.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 244px;" src="http://4.bp.blogspot.com/_3Hu9ptWN428/SZ1r9hL6xMI/AAAAAAAAATs/gDUkxn8MEXM/s320/atommaterialeditor.jpg" alt="" id="BLOGGER_PHOTO_ID_5304514640736863426" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Language: VB 6&lt;br /&gt;File Type: Visual Studio 6 Project&lt;br /&gt;Filesize: 5.33 MB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?ulznwadndju"&gt;Download(MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Author:  Aksoysoft&lt;br /&gt;Additional Links: &lt;a href="http://www.truevision3d.com/forums/showcase/atommaterialeditor_for_truevision3d_material_editor_source_code_included-t18817.0.html"&gt;TV3D Forum Topic&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-3478330423678802695?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/3478330423678802695'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/3478330423678802695'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2007/02/atom-material-editor.html' title='Atom Material Editor'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_3Hu9ptWN428/SZ1r9hL6xMI/AAAAAAAAATs/gDUkxn8MEXM/s72-c/atommaterialeditor.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-6710715421423360565</id><published>2007-02-14T13:37:00.001+01:00</published><updated>2009-02-14T13:47:09.289+01:00</updated><title type='text'>Zak's Ocean shader improved</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_3Hu9ptWN428/SZa7lKpNy2I/AAAAAAAAATc/TL-33F8gtC4/s1600-h/TheOcean_sshot2.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 218px;" src="http://2.bp.blogspot.com/_3Hu9ptWN428/SZa7lKpNy2I/AAAAAAAAATc/TL-33F8gtC4/s320/TheOcean_sshot2.jpg" alt="" id="BLOGGER_PHOTO_ID_5302631858462116706" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Language: VB .NET&lt;br /&gt;File Type: Visual Studio 2005 solution&lt;br /&gt;File Size: 14.02 MB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?y0n2jgztzmm"&gt;Download (MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Author: Lenn&lt;br /&gt;Additional Links: &lt;a href="http://www.truevision3d.com/forums/showcase/zaks_ocean_shader_improved_transparency_map_added_source_code-t18818.0.html"&gt;TV3D Forum Topic&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-6710715421423360565?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/6710715421423360565'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/6710715421423360565'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2007/02/zaks-ocean-shader-improved.html' title='Zak&apos;s Ocean shader improved'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_3Hu9ptWN428/SZa7lKpNy2I/AAAAAAAAATc/TL-33F8gtC4/s72-c/TheOcean_sshot2.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-5877855413055751183</id><published>2007-02-14T13:30:00.000+01:00</published><updated>2009-02-14T13:41:38.228+01:00</updated><title type='text'>TV3D and PhysX Physics Engine</title><content type='html'>For it to run you will need the &lt;a href="http://developer.nvidia.com/object/physx_downloads.html"&gt;Nvidia PhysX SDK v2.8.1&lt;/a&gt; and the &lt;a href="http://www.nvidia.com/object/physx_8.09.04_whql.html"&gt;Nvidia PhysX Driver&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_3Hu9ptWN428/SZa6DPXNaRI/AAAAAAAAATU/Ok4Fkc_nrDo/s1600-h/physxtest20081117002847xy3.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_3Hu9ptWN428/SZa6DPXNaRI/AAAAAAAAATU/Ok4Fkc_nrDo/s320/physxtest20081117002847xy3.jpg" alt="" id="BLOGGER_PHOTO_ID_5302630176101591314" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Language: C++&lt;br /&gt;File Type: Visual Studio 2005 solution&lt;br /&gt;File Size: 12.51 MB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?n0mkyknindd"&gt;Download (MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Author: aksoysoft&lt;br /&gt;Additional Links: &lt;a href="http://www.truevision3d.com/forums/showcase/truevision3d_physx_physics_engine_showcase_source_code_included-t18554.0.html"&gt;TV3D Forum Topic&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.nvidia.com/object/physx_8.09.04_whql.html"&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-5877855413055751183?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/5877855413055751183'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/5877855413055751183'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2007/02/tv3d-and-physx-physics-engine.html' title='TV3D and PhysX Physics Engine'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_3Hu9ptWN428/SZa6DPXNaRI/AAAAAAAAATU/Ok4Fkc_nrDo/s72-c/physxtest20081117002847xy3.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-4463878085995404585</id><published>2007-02-14T13:26:00.001+01:00</published><updated>2009-02-14T13:35:05.559+01:00</updated><title type='text'>TV3D and Simple Physics Engine</title><content type='html'>For it to run you will need the &lt;a href="http://spehome.com/download.php"&gt;SPE SDK v3.2&lt;/a&gt; and the &lt;a href="http://www.microsoft.com/downloads/details.aspx?familyid=5493F76A-6D37-478D-BA17-28B1CCA4865A"&gt;DirectX SDK (Proposed November 2008)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_3Hu9ptWN428/SZa5LGtVrSI/AAAAAAAAATM/24sZgzG6CRw/s1600-h/spetv3d2009021320341084uf4.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 184px;" src="http://2.bp.blogspot.com/_3Hu9ptWN428/SZa5LGtVrSI/AAAAAAAAATM/24sZgzG6CRw/s320/spetv3d2009021320341084uf4.jpg" alt="" id="BLOGGER_PHOTO_ID_5302629211705814306" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Language: C++&lt;br /&gt;File Type: Visual Studio 2005 solution&lt;br /&gt;File Size: 13.56 MB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?ymy0djkzmym"&gt;Download (MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Author: aksoysoft&lt;br /&gt;Additional Links: &lt;a href="http://www.truevision3d.com/forums/showcase/truevision3d_simple_physics_enginespe_sample_source_code_included-t18816.0.html"&gt;TV3D Forum Topic&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-4463878085995404585?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/4463878085995404585'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/4463878085995404585'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2007/02/tv3d-and-simple-physics-engine.html' title='TV3D and Simple Physics Engine'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_3Hu9ptWN428/SZa5LGtVrSI/AAAAAAAAATM/24sZgzG6CRw/s72-c/spetv3d2009021320341084uf4.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-2323784882921161488</id><published>2007-02-07T12:39:00.002+01:00</published><updated>2009-02-14T13:54:20.931+01:00</updated><title type='text'>Parallel Split Shadow Mapping</title><content type='html'>Be sure to read the &lt;a href="http://www.truevision3d.com/forums/showcase/source_library_sample_parallel_split_shadow_mapping_that_you_can_reuse-t18798.0.html"&gt;TV3D forum post&lt;/a&gt; of this sample. It contains a lot of information including usage rights.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_3Hu9ptWN428/SY12MACctjI/AAAAAAAAATE/Q9iNAllZc-U/s1600-h/pssm_sample.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_3Hu9ptWN428/SY12MACctjI/AAAAAAAAATE/Q9iNAllZc-U/s320/pssm_sample.jpg" alt="" id="BLOGGER_PHOTO_ID_5300022285025719858" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Language: C#&lt;br /&gt;File Type: Visual Studio 2008 solution&lt;br /&gt;File Size: 50 KB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?mmzxoymzmmf"&gt;Download (MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Author: Mietze&lt;br /&gt;Additional Links: &lt;a href="http://www.truevision3d.com/forums/showcase/source_library_sample_parallel_split_shadow_mapping_that_you_can_reuse-t18798.0.html"&gt;TV3D Forum Topic&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-2323784882921161488?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/2323784882921161488'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/2323784882921161488'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2007/02/parallel-split-shadow-mapping.html' title='Parallel Split Shadow Mapping'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_3Hu9ptWN428/SY12MACctjI/AAAAAAAAATE/Q9iNAllZc-U/s72-c/pssm_sample.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-306761571555712100</id><published>2007-02-07T12:31:00.000+01:00</published><updated>2009-02-07T12:38:12.705+01:00</updated><title type='text'>Deferred Rendering/Shading/Lighting</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_3Hu9ptWN428/SY1yZnL-MVI/AAAAAAAAAS8/lTGqSGuShd8/s1600-h/1.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 180px;" src="http://4.bp.blogspot.com/_3Hu9ptWN428/SY1yZnL-MVI/AAAAAAAAAS8/lTGqSGuShd8/s320/1.jpg" alt="" id="BLOGGER_PHOTO_ID_5300018120826433874" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Language: C++&lt;br /&gt;File Type: Visual Studio 2008 solution&lt;br /&gt;File Size: 1.78 MB&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?w2twitjmj4m"&gt;Download (MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Authors:  Arius&lt;br /&gt;Additional Links: &lt;a href="http://www.truevision3d.com/forums/showcase/deferred_renderingshadinglighting_release_src_included-t18728.0.html"&gt;TV3D Forum Topic&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-306761571555712100?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/306761571555712100'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/306761571555712100'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2009/02/deferred-renderingshadinglighting.html' title='Deferred Rendering/Shading/Lighting'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_3Hu9ptWN428/SY1yZnL-MVI/AAAAAAAAAS8/lTGqSGuShd8/s72-c/1.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-8451413778509993379</id><published>2007-02-04T16:24:00.000+01:00</published><updated>2009-02-04T16:29:26.733+01:00</updated><title type='text'>Jviper's Physics Demo 3</title><content type='html'>Boxes that bouncing inside a bigger box without losing energy.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_3Hu9ptWN428/SYmzvmy2kuI/AAAAAAAAASs/XaT8oGUgCpc/s1600-h/physics+demo+3.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 296px;" src="http://4.bp.blogspot.com/_3Hu9ptWN428/SYmzvmy2kuI/AAAAAAAAASs/XaT8oGUgCpc/s320/physics+demo+3.jpg" alt="" id="BLOGGER_PHOTO_ID_5298964067027161826" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Language: VB .NET&lt;br /&gt;File Type: Visual Studio 2008 solution&lt;br /&gt;File Size: 54 KB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?nz3jjj2m2gx"&gt;Download (MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Author: Jviper&lt;br /&gt;Additional Links: &lt;a href="http://www.truevision3d.com/forums/tv3d_sdk_65/here_is_a_physics_demo-t18775.0.html"&gt;TV3D Forum Topic&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-8451413778509993379?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/8451413778509993379'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/8451413778509993379'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2007/02/jvipers-physics-demo-3.html' title='Jviper&apos;s Physics Demo 3'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_3Hu9ptWN428/SYmzvmy2kuI/AAAAAAAAASs/XaT8oGUgCpc/s72-c/physics+demo+3.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-7114465169258826809</id><published>2007-02-03T15:23:00.001+01:00</published><updated>2009-02-03T15:27:10.484+01:00</updated><title type='text'>Jviper's Physics Demo 2</title><content type='html'>Move the physics enabled teapot with the arrow keys.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_3Hu9ptWN428/SYhTnkZItqI/AAAAAAAAASc/40SsKIDZq-o/s1600-h/physics+demo+2.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_3Hu9ptWN428/SYhTnkZItqI/AAAAAAAAASc/40SsKIDZq-o/s320/physics+demo+2.jpg" alt="" id="BLOGGER_PHOTO_ID_5298576900850497186" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Language: VB .NET&lt;br /&gt;File Type: Visual Studio 2008 solution&lt;br /&gt;File Size: 75 KB&lt;br /&gt;&lt;a href="http://www.mediafire.com/?zzd1iidnnjt"&gt;Download (MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Author: Jviper&lt;br /&gt;Additional Links: &lt;a href="http://www.truevision3d.com/forums/tv3d_sdk_65/here_is_a_physics_demo-t18775.0.html"&gt;TV3D Forum Topic&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-7114465169258826809?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/7114465169258826809'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/7114465169258826809'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2008/02/move-physics-enabled-teapot-with-arrow.html' title='Jviper&apos;s Physics Demo 2'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_3Hu9ptWN428/SYhTnkZItqI/AAAAAAAAASc/40SsKIDZq-o/s72-c/physics+demo+2.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-6089667436389340098.post-4096840437463627856</id><published>2007-01-15T10:37:00.002+01:00</published><updated>2009-01-15T11:09:48.212+01:00</updated><title type='text'>Meadow 4</title><content type='html'>The new version of Meadow, complete with HDRR and SSAO.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_3Hu9ptWN428/SW8Eio_o1tI/AAAAAAAAARc/rlASM5QDQhA/s1600-h/meadow4.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 239px;" src="http://4.bp.blogspot.com/_3Hu9ptWN428/SW8Eio_o1tI/AAAAAAAAARc/rlASM5QDQhA/s320/meadow4.jpg" alt="" id="BLOGGER_PHOTO_ID_5291453080350021330" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Language: C++&lt;br /&gt;File Type: Visual Studio 2008 solution&lt;br /&gt;File Size: 42.3 MB&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?jdw4nvtjzgm"&gt;Download (MediaFire)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Authors:  Arius&lt;br /&gt;Additional Links: &lt;a href="http://www.truevision3d.com/forums/announcements/meadow_4-t18625.0.html"&gt;TV3D Forum Topic&lt;/a&gt;&lt;a href="http://azazeldev.org/mdo/"&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6089667436389340098-4096840437463627856?l=tv3dsamples.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/4096840437463627856'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6089667436389340098/posts/default/4096840437463627856'/><link rel='alternate' type='text/html' href='http://tv3dsamples.blogspot.com/2007/01/meadow-4.html' title='Meadow 4'/><author><name>Ghost</name><uri>http://www.blogger.com/profile/07233771053975536422</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_3Hu9ptWN428/SW8Eio_o1tI/AAAAAAAAARc/rlASM5QDQhA/s72-c/meadow4.jpg' height='72' width='72'/></entry></feed>
